Difference between revisions of "Maul"

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==Description==
 
==Description==
 
===Blue Planet Tech Room Description===
 
===Blue Planet Tech Room Description===
SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the Prometheus and Rapier weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.
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SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the [[GTW Prometheus|Prometheus]] and [[Rapier]] weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.
  
 
==Performance==
 
==Performance==

Revision as of 20:10, 13 June 2012

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.

Description

Blue Planet Tech Room Description

SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the Prometheus and Rapier weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.

Performance

Statistics

Range 1250 m
Rate of Fire 2.86 shots per second
Velocity 800 ms-1
Base Damage 30
Armor Damage 1.0x 30
Shield Damage 1.0x 30
Subsystem Damage 0.3x 10


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


This is the weapon to use at the beginning of War in Heaven. It doesn't fire as fast as the Vulcan, but does a lot more damage, and if you can line up your shots, will kill things much faster. Good as an all-round weapon.


It's very similar to the Prometheus S it has the same Rate of Fire and the same base DPS. It does have some differences: an unnoticeable increase in armor damage, an even less noticeable cut to subsystem damage. More significant changes include a 250 meter reduced range, and 50 m/s faster projectile speed, and most of all an increase in weapon power efficiency. It's significantly faster for taking out fighters than the Vulcan.