Difference between revisions of "Terran Turret 2"
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− | {{Comment|'' Essentially identical to the [[Terran Turret]] statistically, but with a slightly longer range and a doubled rate of fire. Unlike the [[STerPulse|pulse cannons]] that Alliance ships mount in Blue Planet, it has no built in inaccuracy. This makes it the best weapon to destroy incoming warheads on most Alliance warships. ''}} | + | {{Comment|'' Essentially identical to the [[Terran Turret]] statistically, but with a slightly longer range and a doubled rate of fire. Unlike the [[STerPulse|pulse cannons]] that Alliance ships mount in Blue Planet, it has no built in inaccuracy. This makes it the best weapon to destroy incoming warheads on most Alliance warships.'' |
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+ | ''As the tech description says, this weapon does low shield damage, though it fares much better in this regard than the old [[Terran Turret]]. However, it makes up for this with a long range and hull damage greater than the [[GTW Prometheus S|Prometheus S]]. If it wasn't so slow, it would be highly effective against strikecraft.''}} | ||
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+ | [[Category:Blue Planet weapons]] |
Latest revision as of 01:34, 14 September 2012
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
Triton Dynamics' Super Houndtooth improves the classic warship plasma weapon with Aifven cavitation dampeners and a fast-snap magnetic bottle. Trading damage for rate of fire, the Super Houndtooth focuses on point defense against incoming warheads, with light target engagement a secondary concern. It performs poorly against shields.
Performance
Statistics
Range | 1650 m | |
Rate of Fire | 2 shots per second | |
Velocity | 275 ms-1 | |
Base Damage | 35 | |
Armor Damage | Very Good | 43.75 |
Shield Damage | Good | 29.75 |
Subsystem Damage | Average | 26.25 |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Essentially identical to the Terran Turret statistically, but with a slightly longer range and a doubled rate of fire. Unlike the pulse cannons that Alliance ships mount in Blue Planet, it has no built in inaccuracy. This makes it the best weapon to destroy incoming warheads on most Alliance warships.