Difference between revisions of "Shrike (BP)"

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==Description==
 
==Description==
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{{shipimage|image=[[Image:Shrike Tech Model.png|400px]]|caption=The UE-MSL Shrike}}
 
===War in Heaven Tech Room Description===
 
===War in Heaven Tech Room Description===
 
The Shrike is an electronic warfare missile, designed to disrupt electronics on impact. The Shrike has formidable range and as such can be used to disrupt wings of enemy fighters prior to reaching close engagement range. It is also being considered for use as an anti-beam-weapon missile as [[GTVA]] turret shielding improves.
 
The Shrike is an electronic warfare missile, designed to disrupt electronics on impact. The Shrike has formidable range and as such can be used to disrupt wings of enemy fighters prior to reaching close engagement range. It is also being considered for use as an anti-beam-weapon missile as [[GTVA]] turret shielding improves.
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===Veteran Comments===
 
===Veteran Comments===
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{{Comment|
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''This is the EMP missile made practical. A very long range, large area of effect, respectable impact/duration, and isn't too huge or able to be shot down. Still a very special-tactics kind of weapon in general, but it barely resembles the worthless piece of junk the FS2 EMP missile is (its effective range is barely more than its blast radius, rendering it kind of moot).''
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[[Category:Blue Planet weapons]]
 
[[Category:Blue Planet weapons]]

Latest revision as of 09:12, 3 October 2012

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


Description

Shrike Tech Model.png
The UE-MSL Shrike


War in Heaven Tech Room Description

The Shrike is an electronic warfare missile, designed to disrupt electronics on impact. The Shrike has formidable range and as such can be used to disrupt wings of enemy fighters prior to reaching close engagement range. It is also being considered for use as an anti-beam-weapon missile as GTVA turret shielding improves.

Performance

Statistics

Range 7000 m
Reload time 10 s
Velocity 350 ms-1
Base Damage 700
Armor Damage 0.1x 70
Shield Damage 4.0x 2800
Subsystem Damage 4.0x 2800
Shockwave Radius ??? m
Type: Aspect Seeking
View Cone: N/A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 2.5 s


Notes

  • Weapon will have an EMP effect on any ship in the blast radius
  • Weapon will seize up the weapons and engines of any ship for a short time (Electronics)
  • Weapon drains the target's energy banks (Energy Suck)

Veteran Comments

Please read the Veteran Comments policy before editing this section.


This is the EMP missile made practical. A very long range, large area of effect, respectable impact/duration, and isn't too huge or able to be shot down. Still a very special-tactics kind of weapon in general, but it barely resembles the worthless piece of junk the FS2 EMP missile is (its effective range is barely more than its blast radius, rendering it kind of moot).