Difference between revisions of "Hydra"
Logomancer (talk | contribs) m (→Hydra#Narayana: Spawns 6, not 4) |
MatthTheGeek (talk | contribs) m (Yup, it doesn't spawn, but it bursts ! (Actually the Hydra#Sanctus is just firing the standard Hydra bomblets, but in bursts of 12).) |
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===Hydra#Solaris=== | ===Hydra#Solaris=== | ||
{{Secondary|6000|20|200|10|Full|10|Low|1|Average|50|9.2 / 18.4|Aspect Seeking|360|4|1.5}} | {{Secondary|6000|20|200|10|Full|10|Low|1|Average|50|9.2 / 18.4|Aspect Seeking|360|4|1.5}} | ||
− | *Weapon [[Weapons.tbl#Weapon Flags|spawns]] | + | *Weapon [[Weapons.tbl#Weapon Flags|spawns]] 6 Hydra#Spawn |
− | |||
===Hydra#Sanctus=== | ===Hydra#Sanctus=== | ||
{{Secondary|6000|60|200|125|Full|125|Low|12.5|Average|62.5|50 / 100|Heat|360|N / A|0.8}} | {{Secondary|6000|60|200|125|Full|125|Low|12.5|Average|62.5|50 / 100|Heat|360|N / A|0.8}} | ||
− | + | *Weapon fires in [[Weapons.tbl#.24Burst_Shots:|bursts]] of 12 shots, with .1 second between each shot, every 60 seconds. | |
===Hydra#Spawn=== | ===Hydra#Spawn=== |
Latest revision as of 10:05, 14 February 2013
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
War in Heaven Tech Room Description
The Hydra is a novel torpedo specially designed by Wartime Special Projects to penetrate point defenses and fighter screens. Based on the same saturation concept as the Warhammer swarm torpedo carried by bombers and the Sanctus class cruiser, the Hydra is a two-stage weapon that differs somewhat in execution. The first stage is a warhead bus missile based on the Apocalypse missile frame. The second stage is a quartet of guided submunitions. While these are less effective than the standard Apocalypse torpedo, they are also much, much harder to intercept. Hydra missiles are now in limited but expanding deployment aboard all ships that are outfitted with the Hwacha or Hwacha Mk 2 missile launchers, but are generally used only in emergencies, or when the ship has depleted its store of Apocalypse torpedoes.
Performance
Hydra#Karuna
Range | 6000 m | |
Reload time | 20 s | |
Velocity | 200 ms-1 | |
Base Damage | 10 | |
Armor Damage | Full | 10 |
Shield Damage | Low | 1 |
Subsystem Damage | Average | 50 |
Shockwave Radius | 5.8 / 11.6 m | |
Type: | Aspect Seeking | |
View Cone: | 360 | |
Minimum Lock Time: | 4 | |
Turn Rate (360 degrees): | 1 |
- Weapon spawns 4 Hydra#Spawn
Hydra#Narayana
Range | 6000 m | |
Reload time | 20 s | |
Velocity | 200 ms-1 | |
Base Damage | 10 | |
Armor Damage | Full | 10 |
Shield Damage | Low | 1 |
Subsystem Damage | Average | 50 |
Shockwave Radius | 21.5 / 43 m | |
Type: | Aspect Seeking | |
View Cone: | 360 | |
Minimum Lock Time: | 4 | |
Turn Rate (360 degrees): | 2 |
- Weapon spawns 6 Hydra#Spawn
Hydra#Solaris
Range | 6000 m | |
Reload time | 20 s | |
Velocity | 200 ms-1 | |
Base Damage | 10 | |
Armor Damage | Full | 10 |
Shield Damage | Low | 1 |
Subsystem Damage | Average | 50 |
Shockwave Radius | 9.2 / 18.4 m | |
Type: | Aspect Seeking | |
View Cone: | 360 | |
Minimum Lock Time: | 4 | |
Turn Rate (360 degrees): | 1.5 |
- Weapon spawns 6 Hydra#Spawn
Hydra#Sanctus
Range | 6000 m | |
Reload time | 60 s | |
Velocity | 200 ms-1 | |
Base Damage | 125 | |
Armor Damage | Full | 125 |
Shield Damage | Low | 12.5 |
Subsystem Damage | Average | 62.5 |
Shockwave Radius | 50 / 100 m | |
Type: | Heat | |
View Cone: | 360 | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 0.8 |
- Weapon fires in bursts of 12 shots, with .1 second between each shot, every 60 seconds.
Hydra#Spawn
Range | 1800 m | |
Reload time | 0.1 s | |
Velocity | 200 ms-1 | |
Base Damage | 125 | |
Armor Damage | Full | 125 |
Shield Damage | Low | 12.5 |
Subsystem Damage | Average | 62.5 |
Shockwave Radius | 50 / 100 m | |
Type: | Heat | |
View Cone: | 360 | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 0.8 |
Notes
- Weapon is capable of easily damaging large vessels (Huge)
- Weapon lifetime not penalized if the angle to the target is too big (No Lifeleft Penalty)
- Weapon projectile generates particles (Particle Spew)
- Weapon can be shot down (Bomb)
- Weapon fires on the designated rate of fire on all difficulty levels and all AI levels (Same Turret Cooldown)
- Weapon alternates firing points (Cycle)