Difference between revisions of "Multiplayer(Main)"

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==FS2NetD - SCP Multiplayer==
 
==FS2NetD - SCP Multiplayer==
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FS2NetD is an online FS2 game tracker.  It acts as a lobby for multiplayer games, and it tracks registered pilots and mission statistics.  When PXO is slated to be back online in 2007, FS2NetD will go away.
  
[[Getting Started with FS2netD]]
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Related: 
<br>[[Logging On]]
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*[[Getting Started with FS2netD]]&nbsp;&nbsp;
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*[[Logging On]]
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*[http://www.hard-light.net/forums/index.php/topic,49012.0.html Multiplayer games schedule]
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*[[: Category:Multiplayer Squadrons|Multiplayer squadrons]]
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==Multiplay over TCP/IP==
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FreeSpace 2 can also be played by connecting directly to a hosting game via their i.p. address.
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==Standalone Servers==
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A dedicated/standalone FreeSpace2 server can be run on the Windows, Linux and Mac platforms.  This is enabled with the [[Command-Line_Reference#-standalone|-standalone]] option. Currently, standalone servers are beta and undergoing continued testing and development.
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On Linux and Mac the standalone server utilises a set of features called [[FS2_WebUI_Standalone|WebUI]]
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[[Category:Source Code Project]]

Latest revision as of 15:50, 6 December 2013

FS2NetD - SCP Multiplayer

FS2NetD is an online FS2 game tracker. It acts as a lobby for multiplayer games, and it tracks registered pilots and mission statistics. When PXO is slated to be back online in 2007, FS2NetD will go away.

Related:

Multiplay over TCP/IP

FreeSpace 2 can also be played by connecting directly to a hosting game via their i.p. address.

Standalone Servers

A dedicated/standalone FreeSpace2 server can be run on the Windows, Linux and Mac platforms. This is enabled with the -standalone option. Currently, standalone servers are beta and undergoing continued testing and development.

On Linux and Mac the standalone server utilises a set of features called WebUI