Difference between revisions of "The Wait (ST:R)"

From FreeSpace Wiki
Jump to: navigation, search
(Developer commentary.)
m (Developer Commentary)
Line 37: Line 37:
 
''As you can tell from the chatter, this mission is intended to showcase the neglected Zeus bomber. The first few moments of the mission establish it as viable in a dogfight, and using [[Tsunami]] bombs on freighters is something that isn't usually encouraged. It's possible to fly a fighter instead but it's much harder to succeed without bombs.''
 
''As you can tell from the chatter, this mission is intended to showcase the neglected Zeus bomber. The first few moments of the mission establish it as viable in a dogfight, and using [[Tsunami]] bombs on freighters is something that isn't usually encouraged. It's possible to fly a fighter instead but it's much harder to succeed without bombs.''
  
''As befits the name, the waiting in this mission has been embraced rather than avoided. The minelayers, traffic, and chatter is all  there to give the player something to hold the players' interest. The missing cargo, of course, has been waylaid by GTI rogues.''  
+
''As befits the name, the waiting in this mission has been embraced rather than avoided. The minelayer, traffic, and chatter are all  there to hold the players' interest. The missing cargo, of course, has been waylaid by GTI rogues.''  
  
 
[[User:Galemp|Galemp]] 21:20, 27 January 2016 (UTC)
 
[[User:Galemp|Galemp]] 21:20, 27 January 2016 (UTC)

Revision as of 21:22, 27 January 2016

Silent Threat: Reborn


Previous Mission


Campaign Walkthrough Next Mission



SILENT THREAT: REBORN MISSION 7

Fighter squadron: 91st Phantoms

Description: The GTI begins their offensive against the Shivans. The first step is to attack a series of cargo convoys.


Background

Special Ops from the GTD Krios are sent to interdict the retreating Shivans on their way to Ross 128 and Ikeya. Surgical strikes against supply convoys are planned, and Shivan cargo is to be taken by Terran transports.

Walkthrough

Warning: This mission is a long one. Use time compression between two convoy waves to make it feel shorter.

The initial ingress is Alpha and Beta performing an initial fighter sweep, clean up and wait.

If you want to sit back for the first two to three minutes, listen to the dialogue, wait for your friends, and for a friendly freighter to drop mines at the jump node.

This mission doesn't require the Zeus all that much, but firepower is surely needed. The Hercules works very well also. The waves will come at the 5, 9, and 12 minute marks.

Your wingmen can take care of the fighters until you assist against the convoy craft. Pick always the one closest to the node. Use your warheads if you want to. You'll have time to reload between two waves. Expect at least one Cain with multiple freighters and transports in the area.

The two Liliths, your bonus goals, are the toughest you'll face in this mission. If you have good firepower, you'll just have enough time to get them before they reach the node.

Notes

Successfully completing this mission will earn you the Distinguished Flying Cross. However, completing the bonus goal and getting the kill on at least one Lilith will earn you the Meritorious Unit, as well as opening up the opportunity to "make up" the Distinguished Flying Cross on the next mission.

Developer Commentary

Like Field of Destruction (ST:R), this mission came far too late in the original campaign (second to last!) and has been moved to the first half, during the offensive operations against the Shivans. It's been adjusted to transition directly into Hellfire (ST:R).

The mine dropper is carrying a container named "MD-1032" with MD implied to stand for Mine Dropper. MD-1032 is the call sign for the Descent-series protagonist, Material Defender.

As you can tell from the chatter, this mission is intended to showcase the neglected Zeus bomber. The first few moments of the mission establish it as viable in a dogfight, and using Tsunami bombs on freighters is something that isn't usually encouraged. It's possible to fly a fighter instead but it's much harder to succeed without bombs.

As befits the name, the waiting in this mission has been embraced rather than avoided. The minelayer, traffic, and chatter are all there to hold the players' interest. The missing cargo, of course, has been waylaid by GTI rogues.

Galemp 21:20, 27 January 2016 (UTC)

Videos

QuantumDelta