Difference between revisions of "EA 109 Zephyr"
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment|All TBP ships are hard to hit, but the Zephyr is harder than almost any other with its extremely, ridiculously thin front/back/side target profile. Fortunately, it is poorly armed, not too fast or | + | {{comment|All TBP ships are hard to hit, but the Zephyr is harder than almost any other with its extremely, ridiculously thin front/back/side target profile. Fortunately, it is poorly armed, not too fast or maneuverable, and dies easily enough if you actually manage to hit it. Get good with the EA area-affect missile and you can deal with these very quickly. |
− | Looking more like a piece of triangular cardboard than anything else, the Zephyr is very agile and has a very thin profile. However, it is also quite weak in terms of armor. | + | Looking more like a piece of triangular cardboard than anything else, the Zephyr is very agile and has a very thin profile. However, it is also quite weak in terms of armor. A direct hit from a 5B Venom missile is definitely fatal, while a near-miss is almost an instant kill. You could also try shooting it from the top or bottom; those are the only two areas where it has a large profile. |
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| 1st | | 1st | ||
| 2 | | 2 | ||
− | | | + | | 42mm Plasma |
|- align="center" | |- align="center" | ||
| colspan=3| Compatible Primaries | | colspan=3| Compatible Primaries | ||
|- | |- | ||
− | | colspan=3| | + | | colspan=3| 40mm Pulse, 42mm Plasma, 43mm Plasma, Disruptor |
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*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' | *'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' | ||
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| 1st | | 1st | ||
| 4 | | 4 | ||
− | | | + | | EA Venom 2 |
|- align="center" | |- align="center" | ||
| colspan=3| Compatible Secondaries | | colspan=3| Compatible Secondaries | ||
|- | |- | ||
− | | colspan=3| | + | | colspan=3| EA Venom 1, EA Venom 2 |
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Latest revision as of 15:29, 13 February 2016
The EA 109 Zephyr |
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Contents
Description
Tech Room Description
The Zephyr, originally used by the now defunct Belt Alliance has now become synonymous with the primary fighter for pirates and raiders. The small delta wing design gives the fighter a small profile and acceptable atmospheric capability that many other modern starfighters lack. This small, low mass design has its disadvantages. Armor plating is negligible and the crafts twin engines do not give it any agility or acceleration advantage over the Aurora and Thunderbolt Starfuries. The ship is versatile in construction and its design has seen many improvements over the recent years including more powerful cannons, but these improvements have failed to make the Zephyr a viable threat. It is outclassed in every aspect by Aurora and Thunderbolt class Starfuries employed by the Earth Alliance.
Veteran Comments
Looking more like a piece of triangular cardboard than anything else, the Zephyr is very agile and has a very thin profile. However, it is also quite weak in terms of armor. A direct hit from a 5B Venom missile is definitely fatal, while a near-miss is almost an instant kill. You could also try shooting it from the top or bottom; those are the only two areas where it has a large profile.
Performance
Statistics
Type | Light Fighter |
Manufacturer | Belt Alliance |
Maneuverability | Very Good |
Max Velocity | 70 - 80 mps |
Max Afterburner Velocity | 120.0 mps |
Armor | Very Light |
Hitpoints | 360 |
Length | 9 m |
Armaments
Bank | Guns | Standard Loadout |
1st | 2 | 42mm Plasma |
Compatible Primaries | ||
40mm Pulse, 42mm Plasma, 43mm Plasma, Disruptor |
Bank | Capacity | Standard Loadout |
1st | 4 | EA Venom 2 |
Compatible Secondaries | ||
EA Venom 1, EA Venom 2 |