Difference between revisions of "Hellfire Missile"

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Compared to its GTVA counterpart, the Hellfire fires faster, travels faster, has a 34 m range advantage and can be loaded in slightly larger quantities. However, damage per hit is considerably lower, and it does only half of its base damage on shields as compared to the Tempest's 0.6x. In addition, the huge velocity disparity between it and the three main UEF primaries—the [[Vulcan]], [[Maul]] and [[Rapier]]—means that it is impossible to use the Hellfire in conjunction with them unless you're extremely good at doing so or within very close range of your target. The increased rate of fire also means that Hellfires can be expended quite quickly, not helped by the fact that it travels a lot slower than most common UEF primaries.}}
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Compared to its GTVA counterpart, the Hellfire fires faster, travels faster, has a 34 m range advantage and can be loaded in slightly larger quantities. However, damage per hit is considerably lower, and it does only half of its base damage on shields as compared to the Tempest's 0.6x. In addition, the huge velocity disparity between it and the three main UEF primaries - the [[Vulcan]], [[Maul]] and [[Rapier]] - means that it is impossible to use the Hellfire in conjunction with them unless you're extremely good at doing so or within very close range of your target. The increased rate of fire also means that Hellfires can be expended quite quickly, not helped by the fact that it travels a lot slower than most common UEF primaries.
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On a missile to missile basis, the Hellfire is actually inferior to the FS1 Fury, having an over 25% shorter range and less subsystem damage. The Hellfire, however, is more likely to hit a target within range given its 80m/s speed advantage and faster reload speed. This missile is what happens when the UEF focuses on making the Fury smaller, not better like the Tempest.}}
 
[[Category:Blue Planet weapons]]
 
[[Category:Blue Planet weapons]]

Latest revision as of 04:53, 12 August 2018

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.

Description

Blue Planet Tech Room Description

Hellfire ingame model.png
The SES-O Hellfire Missile


Standard-issue, wide deployment, high rate-of-fire SES-O dumbfire missile with nuclear-yield explosive charge. Lethal against unshielded targets, but inflicts only reduced damage against shields. The Federation has an ample supply of Hellfires, and thus production of these missiles has been stopped in favor of Paveways and more advanced seeking missiles. First Fleet pilots swear by the Hellfire as a 'third gun', and some space superiority pilots arm their fighters' secondary banks with nothing but Hellfire packs.






Performance

Statistics

Hellfire tech model.png
The SES-O Hellfire Missile System (Launcher Rack)


Range 684 m
Reload time 0.2 s
Velocity 380 ms-1
Base Damage 30
Armor Damage 1.0x 30
Shield Damage 0.5x 15
Subsystem Damage 0.5x 15
Shockwave Radius 10 / 20 m
Type: Dumbfire
View Cone: N/A
Minimum Lock Time: N/A
Turn Rate (360 degrees): N/A


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Used in the exact same way as the GTM Tempest. It quickly rips apart the shields and armor of even the heaviest bombers, such as the GTB Boanerges.


Compared to its GTVA counterpart, the Hellfire fires faster, travels faster, has a 34 m range advantage and can be loaded in slightly larger quantities. However, damage per hit is considerably lower, and it does only half of its base damage on shields as compared to the Tempest's 0.6x. In addition, the huge velocity disparity between it and the three main UEF primaries - the Vulcan, Maul and Rapier - means that it is impossible to use the Hellfire in conjunction with them unless you're extremely good at doing so or within very close range of your target. The increased rate of fire also means that Hellfires can be expended quite quickly, not helped by the fact that it travels a lot slower than most common UEF primaries.


On a missile to missile basis, the Hellfire is actually inferior to the FS1 Fury, having an over 25% shorter range and less subsystem damage. The Hellfire, however, is more likely to hit a target within range given its 80m/s speed advantage and faster reload speed. This missile is what happens when the UEF focuses on making the Fury smaller, not better like the Tempest.