Difference between revisions of "Source Code Project"

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(The SCP Staff)
 
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==History==
 
==History==
  
In 2002, Dave Baranec (one of the individuals who worked on FreeSpace 2), released the FreeSpace 2 source on the now-defunct [http://www.volitionwatch.com/ Volition Watch].
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Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline
  
Although the code was missing major components (such as the PXO multiplayer code and the ability to play movies), new features, such as glowpoints, were quickly added. Ship class limits were bumped.
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==The SCP Staff==
  
The individual programmers who were making enhancements to the original code soon organized themselves into the FreeSpace Source Code Project and kept on working. Glow mapping, shine mapping, DirectX 8.0 support, a new multiplayer network system and dozens of new SEXPs have followed over the years.
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The FSSCP is headed up by [https://www.hard-light.net/forums/index.php?action=profile;u=7220 The_E].  Former heads include [https://www.hard-light.net/forums/index.php?action=profile;u=5478 chief1983], [https://www.hard-light.net/forums/index.php?action=profile;u=561 Goober5000], [https://www.hard-light.net/forums/index.php?action=profile;u=1252 Taylor] and [https://www.hard-light.net/forums/index.php?action=profile;u=122 Inquisitor].
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==The SCP Staff==
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The project leaders keep the team organized and working towards set goals. They will request a 'code freeze' before a major release, when programmers aren't supposed to add new features, and instead focus on cleaning up existing bugs. When the team is not preparing for a release, individual programmers are given a lot of leeway in what they can work on.
  
The FSSCP is headed up by [http://www.hard-light.net/forums/index.php?action=profile;u=561 Goober5000] and [http://www.hard-light.net/forums/index.php?action=profile;u=1252 Taylor], with help from the original project coordinator, [http://www.hard-light.net/forums/index.php?action=profile;u=122 Inquisitor].  
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Not only does the SCP team enhance the graphics and the gameplay of FreeSpace, modders can also add their own features into the mods they are working on. The FSSCP allows mod development teams, campaign builders, and individual mission makers to add features that will enhance their work.
  
As project leaders they keep the team organized and working towards set goals. They will request a 'code freeze' before a major release, when programmers aren't supposed to add new features, and instead focus on cleaning up existing bugs. When the team is not preparing for a release, individual programmers are given a lot of leeway in what they can work on.
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Established projects that need features and who are involved in the community will usually have their requested features added first, but if you have any great ideas, please post them in the [https://www.hard-light.net/forums/index.php/board,50.0.html FSSCP Forum] on the [https://www.hard-light.net/forums/ Hard-Light Productions Forums] (Be sure to do a search first so you're not reposting ideas).
  
Not only does the SCP team enhance the graphics and the gameplay of FreeSpace, modders can also add their own features into the mods they are working on. The FSSCP allows mod development teams, campaign builders, and individual mission makers to add features that will enhance their work.
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While the developers are hard at work implementing new features, a critical area that you can help in is reporting bugs and helping coders to track them down. The place to do all of this bug tracking is [https://github.com/scp-fs2open/fs2open.github.com GitHub], the repository currently used by the FSSCP team. To learn more, please check out the article covering [[Bug Reporting]]
  
Established projects that need features and who are involved in the community will usually have their requested features added first, but if you have any great ideas, please post them in the [http://www.hard-light.net/forums/index.php/board,50.0.html FSSCP Forum] on the [http://www.hard-light.net/forums/ Hard-Light Productions Forums] (Be sure to do a search first so you're not reposting ideas).
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== Release Timeline ==
  
While the developers are hard at work implementing new features, a critical area that you can help in is reporting bugs and helping coders to track them down. The place to do all of this bug tracking is using [http://scp.indiegames.us/mantis Mantis], the bug-reporting tool currently used by the FSSCP team. To learn more, please check out the article covering <u>[[Bug Reporting]]</u>.
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Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline
  
 
== Other Links ==
 
== Other Links ==
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[[Category:Source Code Project]]
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[[Category:Source Code Project|*]]

Latest revision as of 21:15, 2 September 2018

Source Code Project, or SCP, refers to the open-source modification of the retail FreeSpace 2 engine called FreeSpace Open.

History

Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline

The SCP Staff

The FSSCP is headed up by The_E. Former heads include chief1983, Goober5000, Taylor and Inquisitor.

The project leaders keep the team organized and working towards set goals. They will request a 'code freeze' before a major release, when programmers aren't supposed to add new features, and instead focus on cleaning up existing bugs. When the team is not preparing for a release, individual programmers are given a lot of leeway in what they can work on.

Not only does the SCP team enhance the graphics and the gameplay of FreeSpace, modders can also add their own features into the mods they are working on. The FSSCP allows mod development teams, campaign builders, and individual mission makers to add features that will enhance their work.

Established projects that need features and who are involved in the community will usually have their requested features added first, but if you have any great ideas, please post them in the FSSCP Forum on the Hard-Light Productions Forums (Be sure to do a search first so you're not reposting ideas).

While the developers are hard at work implementing new features, a critical area that you can help in is reporting bugs and helping coders to track them down. The place to do all of this bug tracking is GitHub, the repository currently used by the FSSCP team. To learn more, please check out the article covering Bug Reporting

Release Timeline

Now recorded here: https://github.com/scp-fs2open/fs2open.github.com/wiki/History-and-Release-Timeline

Other Links

The Official FreeSpace 2 Source Code Project Website