Difference between revisions of "Targeting Laser"
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==Veteran Comments== | ==Veteran Comments== | ||
− | '' | + | ''Unused in "vanilla" [[Portal:Freespace 2|Freespace 2]], the Targeting Laser was originally intended to, upon 'hitting' the target, summon a strike of bombs arriving from subspace. It is likely the Targeting Laser was removed simply because this would effectively give the player an infinite amount of warheads, unbalancing the game. The Targeting Laser can actually work as intended in the vanilla version of Freespace 2, provided the ssm.tbl (blank by default) is correctly edited.'' |
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+ | ''It is also notable as a beam weapon mountable on fighters with Freespace 2 pre-SCP, although it has a number of issues (namely the lack of energy consumption and that it always fires from a fixed point rather than the actual gunbarrels).'' | ||
==Performance== | ==Performance== |
Revision as of 10:43, 23 May 2006
Targeting Laser
Description
Unused weapon
Veteran Comments
Unused in "vanilla" Freespace 2, the Targeting Laser was originally intended to, upon 'hitting' the target, summon a strike of bombs arriving from subspace. It is likely the Targeting Laser was removed simply because this would effectively give the player an infinite amount of warheads, unbalancing the game. The Targeting Laser can actually work as intended in the vanilla version of Freespace 2, provided the ssm.tbl (blank by default) is correctly edited.
It is also notable as a beam weapon mountable on fighters with Freespace 2 pre-SCP, although it has a number of issues (namely the lack of energy consumption and that it always fires from a fixed point rather than the actual gunbarrels).
Performance
Statistics
Range | Undefined |
Rate of Fire | 5 / s |
Velocity | Instant |
Damage | 0 |
Against Hullplating | None |
Against Shields | None |
Against Subsystems | None |