Difference between revisions of "GTI Whitehall"
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{{User-made Ships|''GTI '''Whitehall'''''}} | {{User-made Ships|''GTI '''Whitehall'''''}} | ||
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− | + | [[Image:GTI Whitehall.jpg|thumb|right|650px|{{PAGENAME}}]] | |
The '''GTI ''Whitehall''''' is a massive starbase with incredible launch and ship repair capabilities. | The '''GTI ''Whitehall''''' is a massive starbase with incredible launch and ship repair capabilities. | ||
==Description:== | ==Description:== | ||
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===Flames Of War Tech Room Description=== | ===Flames Of War Tech Room Description=== | ||
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays. | The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays. | ||
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+ | |||
+ | ===Credits=== | ||
+ | * Model by '''Trashman''' | ||
+ | |||
===Developer Notes=== | ===Developer Notes=== | ||
Docking pylons have dock points on them. No glow points yet. | Docking pylons have dock points on them. No glow points yet. | ||
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==Performance:== | ==Performance:== | ||
===Statistics=== | ===Statistics=== | ||
− | { | + | {{Ship_box |
− | + | |name = GTI Whitehall | |
− | | | + | |yaw_pitch_roll = 200 - 200 - 200 |
− | | | + | |hitpoints = 2000000 |
− | + | |length = 16411.28 | |
− | + | |width = 11300.3 | |
− | + | |height = 9089.45 | |
− | + | |turrets = 25 | |
− | | | + | |fighterbays = 4 |
− | | | + | }} |
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===Armaments=== | ===Armaments=== | ||
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*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]''' | *'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]''' | ||
{| border=1 cellpadding=4 style="border-collapse: collapse" | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
|- align="center" | |- align="center" | ||
− | | colspan=2 style="background:#351515;"| ''' | + | | colspan=2 style="background:#351515;"| '''Default Statistics''' |
|- align="center" | |- align="center" | ||
| style="width:120px" |Turret Type | | style="width:120px" |Turret Type | ||
| style="width:60px" |Amount | | style="width:60px" |Amount | ||
|- align="center" | |- align="center" | ||
− | | | + | | Terran Huge Turret |
+ | | 5 | ||
+ | |- align="center" | ||
+ | | Long Range Flak | ||
| 11 | | 11 | ||
|- align="center" | |- align="center" | ||
− | | | + | | AAAf |
| 4 | | 4 | ||
|- align="center" | |- align="center" | ||
− | | | + | | LRBGreen |
| 5 | | 5 | ||
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|} | |} | ||
+ | |||
+ | |||
+ | ==Gallery== | ||
+ | <gallery mode="packed-hover" heights="300px"></gallery> | ||
+ | |||
+ | |||
+ | ==Modding Resources== | ||
+ | :$POF File: Whitehall.pof | ||
+ | :Texture list: capital01-02;install01-01;install01-06;install01-04;gtiship01-03a;gtiship01-04a;install01-02;DocTile4;InstallWindows1;tbody;AWACtile5;DocTile5;AWACtile3;tbodya;ctile5;ctile3;capital3;capital7;Tran2;soupturrets;WindowGridOff;DocTile6;RunwayOff;ftile4;capital01-04;capital01-02 | ||
+ | |||
==Veteran Comments== | ==Veteran Comments== | ||
{{Comment| | {{Comment| | ||
− | Possibly TOO big, dare I say it. Structures this | + | Possibly TOO big, dare I say it. Structures this big can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission. |
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.}} | If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.}} | ||
+ | |||
+ | ==External links:== | ||
+ | *Download | ||
+ | **'''[http://www.freespacemods.net/download.php?view.271 Download - FSMods.net]''' | ||
+ | |||
+ | [[Category:Installation]] |
Latest revision as of 19:27, 7 June 2020
All information related to the GTI Whitehall is non-canon. |
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Back to User-made Ships |
The GTI Whitehall is a massive starbase with incredible launch and ship repair capabilities.
Contents
Description:
Flames Of War Tech Room Description
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.
Credits
- Model by Trashman
Developer Notes
Docking pylons have dock points on them. No glow points yet.
Performance:
Statistics
Name | GTI Whitehall | |
Yaw, Pitch, Roll | 200 - 200 - 200 s | |
Hitpoints | 2000000 pts | |
Length | 16411.28 m | |
Width | 11300.3 m | |
Height | 9089.45 m | |
Turrets | 25 turrets | |
Fighterbays | 4 |
Armaments
Default Statistics | |
Turret Type | Amount |
Terran Huge Turret | 5 |
Long Range Flak | 11 |
AAAf | 4 |
LRBGreen | 5 |
Gallery
Modding Resources
- $POF File: Whitehall.pof
- Texture list: capital01-02;install01-01;install01-06;install01-04;gtiship01-03a;gtiship01-04a;install01-02;DocTile4;InstallWindows1;tbody;AWACtile5;DocTile5;AWACtile3;tbodya;ctile5;ctile3;capital3;capital7;Tran2;soupturrets;WindowGridOff;DocTile6;RunwayOff;ftile4;capital01-04;capital01-02
Veteran Comments
Possibly TOO big, dare I say it. Structures this big can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.
External links:
- Download