Difference between revisions of "GTDS Goliath"
From FreeSpace Wiki
Ktistai228 (talk | contribs) |
MatthTheGeek (talk | contribs) (Maintenance + BtA data) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{User-made Ships|''GTDS '''Goliath'''''}} | {{User-made Ships|''GTDS '''Goliath'''''}} | ||
− | + | [[Image:DSGoliath.png|thumb|right|650px|{{PAGENAME}}]] | |
− | {{ | + | [[Image:TSS Adonis.jpg|thumb|right|650px|The TSS Adonis in BtA]] |
==Description:== | ==Description:== | ||
− | |||
===Tech Room Description=== | ===Tech Room Description=== | ||
This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence. | This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence. | ||
+ | |||
+ | |||
+ | ===BtA Tech Room Description (TSS Adonis)=== | ||
+ | The Adonis-class space station is easily dwarfed by the newer Arcadia. Originally intended as a planetary outpost, it is the last of the older space station designs. Armed with ten turrets, the Adonis can fend off a small attack force. Its relatively low cost makes it a viable alternative for those that need a simple base without all the luxuries and benefits of an installation. For these reasons, many Adonis stations are currently being built, with some even being linked to major smuggler and pirate groups. | ||
+ | |||
===Credits=== | ===Credits=== | ||
*Model by '''c914''' | *Model by '''c914''' | ||
+ | |||
==Performance:== | ==Performance:== | ||
===Statistics=== | ===Statistics=== | ||
− | { | + | {{Ship_box |
− | | | + | |name = GTDS Goliath |
− | | | + | |length = 200 |
− | | | + | |turrets = 15 |
− | + | }} | |
− | + | ||
− | + | {{Ship_box | |
− | | | + | |name = TSS Adonis |
− | + | |yaw_pitch_roll = 200 - 200 - 200 | |
− | + | |hitpoints = 45000 | |
− | |- | + | |length = 361.06 |
− | + | |width = 602.27 | |
− | + | |height = 166.95 | |
− | + | |turrets = 10 | |
− | | | + | }} |
− | | | + | |
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Armaments=== | ===Armaments=== | ||
− | + | *'''GTDS Goliath''' | |
− | *''' | ||
{| border=1 cellpadding=4 style="border-collapse: collapse" | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
|- align="center" | |- align="center" | ||
Line 66: | Line 57: | ||
| 6 | | 6 | ||
|} | |} | ||
+ | |||
+ | |||
+ | *'''TSS Adonis''' | ||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | colspan=2 style="background:#351515;"| '''Default Statistics''' | ||
+ | |- align="center" | ||
+ | | style="width:120px" |Turret Type | ||
+ | | style="width:60px" |Amount | ||
+ | |- align="center" | ||
+ | | FighterKiller | ||
+ | | 4 | ||
+ | |- align="center" | ||
+ | | Terran Turret | ||
+ | | 6 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Gallery=== | ||
+ | <gallery mode="packed-hover" heights="300px"> | ||
+ | File:Goliath1.jpg|Several views of the Goliath. | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | ==Modding Resources== | ||
+ | *'''TSS Adonis''' | ||
+ | :$POF File: Adonis.pof | ||
+ | :Texture list: tex014;tex013;tex010;tex02;tex01;tex019;tex023;tex020;tex021 | ||
===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment|}} | + | {{comment| This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure '''''not''''' to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear, due to the engine trying to divide by zero. Instead, set the rotation time to some absurdly high number; 10000.0,10000.0,10000.0 should do the trick.}} |
+ | |||
==Download link:== | ==Download link:== | ||
+ | *GTDS Goliath | ||
+ | **[http://www.hard-light.net/forums/index.php?topic=67201.0 Release Thread | Hard-light forums] | ||
+ | **[http://www.freespacemods.net/download.php?view.621 Download | FSmods] | ||
+ | *BtA | ||
+ | **[https://fsnebula.org/mod/BtA BtA on Knossos | FSnebula] | ||
[[Category:Installation]] | [[Category:Installation]] |
Latest revision as of 18:48, 14 June 2020
All information related to the GTDS Goliath is non-canon. |
---|
Back to User-made Ships |
Contents
Description:
Tech Room Description
This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence.
BtA Tech Room Description (TSS Adonis)
The Adonis-class space station is easily dwarfed by the newer Arcadia. Originally intended as a planetary outpost, it is the last of the older space station designs. Armed with ten turrets, the Adonis can fend off a small attack force. Its relatively low cost makes it a viable alternative for those that need a simple base without all the luxuries and benefits of an installation. For these reasons, many Adonis stations are currently being built, with some even being linked to major smuggler and pirate groups.
Credits
- Model by c914
Performance:
Statistics
Name | GTDS Goliath | |
Length | 200 m | |
Turrets | 15 turrets |
Name | TSS Adonis | |
Yaw, Pitch, Roll | 200 - 200 - 200 s | |
Hitpoints | 45000 pts | |
Length | 361.06 m | |
Width | 602.27 m | |
Height | 166.95 m | |
Turrets | 10 turrets |
Armaments
- GTDS Goliath
Default Statistics | |
Turret Type | Amount |
L.R.T. | 4 |
RFPulse | 2 |
Standard Flak | 3 |
Terran Turret | 6 |
- TSS Adonis
Default Statistics | |
Turret Type | Amount |
FighterKiller | 4 |
Terran Turret | 6 |
Gallery
Modding Resources
- TSS Adonis
- $POF File: Adonis.pof
- Texture list: tex014;tex013;tex010;tex02;tex01;tex019;tex023;tex020;tex021
Veteran Comments
Please read the Veteran Comments policy before editing this section.
This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure not to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear, due to the engine trying to divide by zero. Instead, set the rotation time to some absurdly high number; 10000.0,10000.0,10000.0 should do the trick.
Download link:
- GTDS Goliath
- BtA