Difference between revisions of "BBlue"
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(→Veteran Comments: Okay, it's not such a huge difference.) |
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{Beam|8 250|30|4|Direct|1| | + | {{Beam|8 250|30|4|Direct|1|9 000|1 200|36 000}} |
==Notes== | ==Notes== | ||
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|''The Ice Queen is only marginally less powerful than the Winter King mounted at the front of the GTD | + | {{Comment|''The Ice Queen is only marginally less powerful than the Winter King mounted at the front of the GTD Erebus. As the Titan-class destroyer has three of these mounted as its forward anti-capship armament compared to the Erebus' HBlue + BBlue, the Titan, despite being more of a rear guard than front-line combatant, can do over 25% more damage than the Erebus from a head-on pass.'' |
Latest revision as of 09:27, 3 July 2020
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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The Ice Queen Heavy Beam, also known as the BBlue, is a heavy beam cannon used by the GTVA in the FreeSpace 2 mod Blue Planet. Three Ice Queen beams form the primary forward armament of the Titan-class destroyer, and a single Ice Queen is mounted alongside two Aurora Wake medium beam cannons on the Bellerophon-class corvette. The Ice Queen is one of the most powerful beam weapons ever made by the GTVA, with an effective range and damage output that far exceeds the venerable Crypt Hammer without sacrificing refire rate or beam lifetime. Its main drawback lies in that its beam emitter is extremely fragile and easily destroyed, although it is just as easy to repair.
Contents
Description
Blue Planet Tech Room Description
The Titan-class destroyer and Bellerophon-class corvette mount 'Ice Queen' heavy beams on spinal mounts. These systems have the ability to decimate destroyer-class targets in only a few salvoes. Drawing massive amounts of power from dedicated meson reactors, the Ice Queen offers an overwhelming direct-fire solution to targets in the frontal arc. The system's beam emitters are easily damaged, but they can be replaced in days.
Performance
Statistics
Range | 8 250 m |
Recharge Time | 30 s |
Beam Lifetime | 4 s |
Type: | Direct |
Shots | 1 |
Damage per second | 9 000 |
Damage per second (sustained) | 1 200 |
Damage per pulse | 36 000 |
Notes
- Weapon is a beam cannon (beam)
- Weapon is capable of easily damaging large vessels (Huge)
- Weapon cannot be mounted on small ships (Big Ship)
- Weapon refire rate is the same on all difficulty levels (same turret cooldown)
Veteran Comments
A Titan mounts three of these as its forward armament, and the turrets themselves are surprisingly hard to hit. That is very bad news for the UEF, as its three-cannon forward armament alone can kill a Solaris destroyer in two salvos from a range of 8.25 kilometers. One salvo would bring a Solaris from full hull integrity (180,000) to 81,000---from the time of jumping in (within range), it would take about 38 seconds to outright kill a Solaris.