Difference between revisions of "Swarmer"

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The '''Swarmer''' is a aspect-seeking turret fired missile.
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The '''Swarmer''' is an aspect-seeking missile.
  
 
{{FS12_Weapons}}
 
{{FS12_Weapons}}
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===Statistics(FS2)===
 
===Statistics(FS2)===
{{Secondary|1 250|15.0|250|60|Full|60|Good|48|Average|30|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}
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{{Secondary|1 250|15.0|250|60*|Full|60*|Good|48*|Average|30*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}
 
 
  
 
==Notes==
 
==Notes==
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*The shockwave doubles the damage against any target that takes a direct hit
  
 
===Veteran Comments===
 
===Veteran Comments===
{{Comment|Even less effective than the [[FighterKiller]], almost anything can shake it off, and survive any impact.
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{{Comment|Even less effective than the [[FighterKiller]], almost anything can shake it off and survive any impact.
  
  
Poor maneuverability, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.}}
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Poor maneuverability, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less than twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Latest revision as of 04:03, 5 November 2022

The Swarmer is an aspect-seeking missile.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Performance

Statistics (FS1)

Range 1 250 m
Reload time 15.0 s
Velocity 250 ms-1
Base Damage 60
Armor Damage Full 60
Shield Damage Good 48
Subsystem Damage Average 30
Shockwave Radius 0 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Statistics(FS2)

Range 1 250 m
Reload time 15.0 s
Velocity 250 ms-1
Base Damage 60*
Armor Damage Full 60*
Shield Damage Good 48*
Subsystem Damage Average 30*
Shockwave Radius 20 / 40 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • The shockwave doubles the damage against any target that takes a direct hit

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Even less effective than the FighterKiller, almost anything can shake it off and survive any impact.


Poor maneuverability, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less than twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.