Difference between revisions of "GTM D-Missile"
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==Tech Room Data== | ==Tech Room Data== | ||
Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.<br><br> | Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.<br><br> |
Revision as of 08:14, 23 June 2006
GTM-31 Disruptor Missile
File:D Missile 320x240.jpg |
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The GTM-31 Disruptor Missile |
Tech Room Data
Advanced signal processing - high precision interception capability - small payload (9 Kt), combining both conventional explosives and a localized blast of energy caused by the effect of impact upon the laser-propulsion system of the missile - designed to temporarily disable subsystems on hostile targets.
The D-Missile is designed to temporarily stop a cruiser or destroyer from firing its laser turrets. The effect will last about 10 seconds per missile fired, so using these to temporarily disable a cruiser should usually be for suppression until the cruiser is destroyed, or whatever was trying to evade the cruiser has gotten out of range. Only a few ships can carry these - and they are very scarce - so proper utilization is important.
Veteran Comments
Not an issue in Freespace 1, but in the Freespace Port the D-Missile effect extends around the blast, often disrupting the vessel that fired it. This weapon has limited tactical use but is effective at what it does.
Performance
Statistics
Range | 1200 m |
Rate of Fire | 1 / 5 s |
Velocity | 80 mps |
Damage | 1 |
Against Hullplating | None |
Against Shields | None |
Against Subsystems | Excellent |
Shockwave Radius | 10 m / 400 m |
Homing System | Aspect Seeking |
Minimum Lock Time | 2.0 s |
Turn Rate | 1.0 s |
Notes
- Weapon causes targets electronic systems (laser turrets etc.) to malfunction.