Difference between revisions of "Excommunication"
m (Link fix.) |
(→Walkthrough: Load considerations, minor spelling fixes.) |
||
Line 19: | Line 19: | ||
You will have four three-ship wings to start. Alpha and Delta Wings consist of Artemis bombers, while Beta and Gamma Wings consist of Ereshkigals. | You will have four three-ship wings to start. Alpha and Delta Wings consist of Artemis bombers, while Beta and Gamma Wings consist of Ereshkigals. | ||
− | If you need extra torpedoes on hand, you can swap the Artemis out for the Boanerges. If you want to fly either an Ereshkigal or Mihos, load both of your secondary banks with Stilettos. The Artemis is capable of mounting the Hurricane or Shadow missiles, so you and your fellow bombers can join the dogfight if pressed. | + | A preferred loadout is an Artemis with a Cyclops/Stiletto/Cyclops setup. If you need extra torpedoes on hand, you can swap the Artemis out for the Boanerges (preferably with an Arbalest/Stiletto/Cyclops setup). If you want to fly either an Ereshkigal or Mihos, load both of your secondary banks with Stilettos. The Artemis is capable of mounting the Hurricane or Shadow missiles, so you and your fellow bombers can join the dogfight if pressed. |
Keep one or two extra fighters defending the [[GTA Charybdis | GTA ''Alacritas''.]] While two ships from Zeta Wing are guarding it, they'll need an extra helping hand. | Keep one or two extra fighters defending the [[GTA Charybdis | GTA ''Alacritas''.]] While two ships from Zeta Wing are guarding it, they'll need an extra helping hand. | ||
Line 25: | Line 25: | ||
Two capital assets are capable of calling for reinforcements, the ''Hypax'' and the ''Junor.'' | Two capital assets are capable of calling for reinforcements, the ''Hypax'' and the ''Junor.'' | ||
− | Start charging the ''Hypax.'' Take out its Navigation | + | Start charging the ''Hypax.'' Take out its Navigation Subsystem to prevent it from jumping for reinforcements (aim for the rotating antenna, five to six Stilettos will do the trick). Then direct one wing of your bombers to destroy the ''Junor.'' |
− | Set the rest of Beta and Gamma Wings on cleaning out the fighters or defending the ''Alacritas.'' Alpha and Delta Wings should be silencing the Comms Arrays Extensions on the Station ( | + | Set the rest of Beta and Gamma Wings on cleaning out the fighters or defending the ''Alacritas.'' Expect to counter Claymores and stolen Ereshkigals. Alpha and Delta Wings should be silencing the Comms Arrays Extensions on the Station (target the "Comm Array" sub-systems only, they should take anywhere between six to eight Cyclops to pop). |
Once the Comms Arrays are offline, the ''Reyes'' will come in (and the ''Alacritas'' should depart). Take out the station's Beam Cannons (for the sake of speed, order your bombers to disarm the station). | Once the Comms Arrays are offline, the ''Reyes'' will come in (and the ''Alacritas'' should depart). Take out the station's Beam Cannons (for the sake of speed, order your bombers to disarm the station). |
Revision as of 02:07, 19 December 2023
Previous Mission
|
Campaign Walkthrough | Next Mission
|
ACT 1 - MISSION 5
Fighter squadron: 74th Templars
Description: Reclaim Alshain Station.
Background
The 74th Templars are assigned to recapture Alshain Station in Beta Aquilae, to disrupt the Earth Alliance's communications hub across the system and to cripple their command and control network in Janus.
Walkthrough
You will have four three-ship wings to start. Alpha and Delta Wings consist of Artemis bombers, while Beta and Gamma Wings consist of Ereshkigals.
A preferred loadout is an Artemis with a Cyclops/Stiletto/Cyclops setup. If you need extra torpedoes on hand, you can swap the Artemis out for the Boanerges (preferably with an Arbalest/Stiletto/Cyclops setup). If you want to fly either an Ereshkigal or Mihos, load both of your secondary banks with Stilettos. The Artemis is capable of mounting the Hurricane or Shadow missiles, so you and your fellow bombers can join the dogfight if pressed.
Keep one or two extra fighters defending the GTA Alacritas. While two ships from Zeta Wing are guarding it, they'll need an extra helping hand.
Two capital assets are capable of calling for reinforcements, the Hypax and the Junor.
Start charging the Hypax. Take out its Navigation Subsystem to prevent it from jumping for reinforcements (aim for the rotating antenna, five to six Stilettos will do the trick). Then direct one wing of your bombers to destroy the Junor.
Set the rest of Beta and Gamma Wings on cleaning out the fighters or defending the Alacritas. Expect to counter Claymores and stolen Ereshkigals. Alpha and Delta Wings should be silencing the Comms Arrays Extensions on the Station (target the "Comm Array" sub-systems only, they should take anywhere between six to eight Cyclops to pop).
Once the Comms Arrays are offline, the Reyes will come in (and the Alacritas should depart). Take out the station's Beam Cannons (for the sake of speed, order your bombers to disarm the station).
After the Beam Cannons are down, the Reyes will force the station to surrender. After all of that is done, you can park in the Reyes.