Difference between revisions of "GTM EMP Adv."

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(Veteran Comments)
(Veteran Comments)
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''Has totally no effect on AI targets.''
 
''Has totally no effect on AI targets.''
  
''Does little damage, but has the "big damage" flag, allowing you to destroy corvettes and destroyers with it if you're willing to invest a not-inconsiderable amount of time. Only time this is actually worthwhile is for a perfectionist in Argonautica during the FS2 main campaign.''
+
''Does little damage, but has the "big damage" flag, allowing you to destroy corvettes and destroyers with it if you're willing to invest a not-inconsiderable amount of time. Only time this is actually worthwhile is for a perfectionist in Proving Grounds during the FS2 main campaign.''
  
 
==Performance==
 
==Performance==

Revision as of 05:28, 27 August 2006

GTM-14 EM Pulse Adv.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:EMP Adv 320x240.jpg
The GTM-14 EM Pulse Adv.


Tech Room Data

The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.

Veteran Comments

If you're trying to get aspect lock on something, or even just trying to keep your bearings, this missile is evil incarnate. The EMP scrambling effect causes your target to change randomly, and the missile includes a small shockwave effect to knock you around and make sure you're not quite certain what direction you're pointed in.

The main problem with this weapon is that it's a double edged sword, if your too close to your enemy, your sensors get screwed up to. The solution: use this weapon at its maximum effective range.

Has totally no effect on AI targets.

Does little damage, but has the "big damage" flag, allowing you to destroy corvettes and destroyers with it if you're willing to invest a not-inconsiderable amount of time. Only time this is actually worthwhile is for a perfectionist in Proving Grounds during the FS2 main campaign.

Performance

Statistics

Range 1375 m
Rate of Fire 1 / 2 s
Velocity 275 mps
Damage 45
Against Hullplating Excellent
Against Shields Good
Against Subsystems Average
Shockwave Radius 80 m / 300 m
Homing System Aspect Seeking
Minimum Lock Time 2.0 s
Turn Rate 1.0 s

Notes

  • Causes EMP within it's shockwave radius.