Difference between revisions of "FighterKiller"
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==Veteran Comments== | ==Veteran Comments== | ||
− | ''It's a pretty good point defense in [[Portal:Freespace 1|Freespace 1]], but unlikely to actually bring down anything. By [[Portal:Freespace 2|Freespace 2]] however it's hardly of any use.'' | + | ''It's a pretty good point defense in [[Portal:Freespace 1|Freespace 1]], but unlikely to actually bring down anything. By [[Portal:Freespace 2|Freespace 2]], however, it's hardly of any use.'' |
− | ''The most annoying thing about the FighterKiller in FS1 was its | + | ''The most annoying thing about the FighterKiller in FS1 was its tendency to knock your fighter for a loop; it does this much less often in FS2.'' |
==Performance== | ==Performance== |
Revision as of 14:12, 4 October 2006
The FighterKiller is a turret fired point defense weapon, encountered mostly in Freespace 1.
Contents
Tech Room Data
None available
Veteran Comments
It's a pretty good point defense in Freespace 1, but unlikely to actually bring down anything. By Freespace 2, however, it's hardly of any use.
The most annoying thing about the FighterKiller in FS1 was its tendency to knock your fighter for a loop; it does this much less often in FS2.
Performance
Statistics (FS1)
Range | 950 m |
Rate of Fire | 8 s |
Velocity | 190 mps |
Damage | 100 |
Against Hullplating | Excellent |
Against Shields | Good |
Against Subsystems | Average |
Shockwave Radius | None |
Homing System | Aspect Seeking |
Minimum Lock Time | 2.0 s |
Turn Rate | 1.0 s |
Statistics(FS2)
Range | 950 m |
Rate of Fire | 8 s |
Velocity | 190 mps |
Damage | 100 |
Against Hullplating | Excellent |
Against Shields | Good |
Against Subsystems | Average |
Shockwave Radius | 20 m / 40 m |
Homing System | Aspect Seeking |
Minimum Lock Time | 2.0 s |
Turn Rate | 1.0 s |