Difference between revisions of "GVF Horus"
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===Veteran Comments=== | ===Veteran Comments=== | ||
FS2 Horus is slightly more manuverable and more powerful than it's FS1 cousin. - Eishtmo | FS2 Horus is slightly more manuverable and more powerful than it's FS1 cousin. - Eishtmo | ||
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+ | The Horus is a good ship in FS1, something to worry you if you're flying a bomber or a Herc. It is a priviledge to be able to fly in FS2, and also, strangely superior to the newer Serapis in most respects. Compared to the Serapis the Horus' only serious flaw is smaller secondary banks, and the Horus actually has stronger shields and is faster. These qualities give it a better survival rate in combat then the Serapis, in my experience. - ngtm1r |
Revision as of 01:45, 15 November 2005
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Contents
Fighter Statistics
- Type - Interceptor
- Manufacturer - Akheton Corporation
- Manuverability - Very Good/Good (FS1/FS2)
- Rotation Damping - 0.4
- Max Velocity - 0.0, 0.0, 90.0
- Max Oclk Speed -
- Rotation Time - 3.5/3.5, 4.0/3.9, 3.8/3.6
- Rear Velocity - 0.0
- Forward Acceleration - 3.0
- Forward Deceleration - 1.50
- Slide Acceleration - 0.0
- Slide Deceleration - 0.0
- Afterburner Equiped
- Max Afterburner Velocity - 0.0, 0.0, 140.0
- Afterburner Fuel - 300.0
- Afterburner Burn Rate - 50.0
- Afterburner Recharge Rate - 25.0
- Armor - Medium/Light
- Power Output - 2.0/2.2
- Length - 19 m
Fighter Armaments
- Gun Mounts - 4
- Allowed FS1 Primaries - "ML-16 Laser" "Flail" "Avenger" "Prometheus" "Banshee"
- Default FS1 Primaries - "Avenger" "Flail"
- Allowed FS2 Primaries - "Mekhu HL-7" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Circe" "Lamprey"
- Default FS2 Primaries - "Mekhu HL-7" "Morning Star"
- Max Weapon Energy - 100.0
- Missle Banks - 2
- Allowed FS1 Secondaries - "MX-50" "Fury" "Interceptor" "Phoenix V" "Hornet"
- Default FS1 Secondaries - "MX-50" "Phoenix V"
- Allowed FS2 Secondaries - "Rockeye" "Tempest" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "EMP Adv."
- Default FS2 Secondaries - "Rockeye" "Trebuchet"
- Secondary Capacity - 40,40
- Countermeasures - 25
FS1 Tech Room Description
The Horus interceptor can outrun any ship in the PVN or the GTA. This makes it extremely dangerous. Its above average weapons capacity, combined with its good maneuverability and shielding make this one of the most well designed Interceptors in the galaxy. This ship is responsible for the destruction of more GTA bombers than any other.
As a C class threat, Horus interceptors should be dealt with as quickly as possible.
FS2 Tech Room Description
The GVF Horus was the fastest fighter class during the Great War and it's still the fastest fighter in the GTVA fleet. Its weapon capacity is average for a fighter, with four primary banks and two missile bays. The Horus pays for its speed and maneuverability with thin armor and relatively weak shields. The Horus shines as a bomber interceptor, a role Allied Command puts it in as often as possible. For offensive operations against well-defended targets, however, the Horus is a poor choice.
Developer Notes
Extremely fast with good weapons compatibility. Very useful in any kind of engagement.
Veteran Comments
FS2 Horus is slightly more manuverable and more powerful than it's FS1 cousin. - Eishtmo
The Horus is a good ship in FS1, something to worry you if you're flying a bomber or a Herc. It is a priviledge to be able to fly in FS2, and also, strangely superior to the newer Serapis in most respects. Compared to the Serapis the Horus' only serious flaw is smaller secondary banks, and the Horus actually has stronger shields and is faster. These qualities give it a better survival rate in combat then the Serapis, in my experience. - ngtm1r