Difference between revisions of "MX-52"

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{{FS12_Weapons}}
 
{{FS12_Weapons}}
 
==Tech Room Data==
 
==Tech Room Data==
Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.
 
  
Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.
 
 
==Veteran Comments==
 
==Veteran Comments==
 
''An anti-fighter turret fired swarm missile, even if all of them hit, they shouldn't be any problem to a fighter or bomber.''
 
''An anti-fighter turret fired swarm missile, even if all of them hit, they shouldn't be any problem to a fighter or bomber.''

Revision as of 13:17, 24 November 2006

MX-52

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

Veteran Comments

An anti-fighter turret fired swarm missile, even if all of them hit, they shouldn't be any problem to a fighter or bomber.

Performance

Statistics

Range 1050 m
Rate of Fire 30 s
Velocity 150 mps
Damage 25
Against Hullplating Excellent
Against Shields Average
Against Subsystems Excellent
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 70 degrees
Turn Rate 0.7 s

Notes

  • Missile launches in swarms of 8 missiles.