Difference between revisions of "GTM MX-64"
(→Veteran Comments) |
(→Veteran Comments) |
||
Line 11: | Line 11: | ||
''Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it.''<br><br> | ''Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it.''<br><br> | ||
''Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponary, However I tend to think though that the Rockeye, like the [[GTW Prometheus R|Prometheus R]], is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons''<br><br> | ''Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponary, However I tend to think though that the Rockeye, like the [[GTW Prometheus R|Prometheus R]], is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons''<br><br> | ||
− | ''Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1700m will keep you safe from anything short of [[ULTRA Anti-Fighter Beam]] | + | ''Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1700m will keep you safe from anything short of the very rare[[ULTRA Anti-Fighter Beam]],with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.''<br><br> |
==Performance== | ==Performance== |
Revision as of 23:04, 29 March 2007
GTM MX-64 Rockeye
File:MX64 320x240.jpg |
---|
The GTM MX-64 Rockeye |
Contents
Tech Room Data
The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.
Veteran Comments
A staple of multiplayer, but just not worth it in single, at least in dogfighting. The Rockeye is actually larger then the GTM Harpoon while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the GTM Hornet, it flies a lag-pursuit curve to the target, making high-deflection angle shots worthless.
Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it.
Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponary, However I tend to think though that the Rockeye, like the Prometheus R, is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons
Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1700m will keep you safe from anything short of the very rareULTRA Anti-Fighter Beam,with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.
Performance
Statistics
Range | 1900 m |
Rate of Fire | 2 / s |
Velocity | 190 mps |
Damage | 45 |
Against Hullplating | Excellent |
Against Shields | Good |
Against Subsystems | Good |
Shockwave Radius | 20 m / 40 m |
Homing System | Heat Seeking |
View Cone | 100 degrees |
Turn Rate | 0.85 s |
Statistics - Enemy MX-64
Range | 1800 m |
Rate of Fire | 1.33 / s |
Velocity | 150 mps |
Damage | 30 |
Against Hullplating | Excellent |
Against Shields | Average |
Against Subsystems | Excellent |
Shockwave Radius | 20 m / 40 m |
Homing System | Heat Seeking |
View Cone | 40 degrees |
Turn Rate | 1.0 s |
Statistics - Rockeye D
Range | 1900 m |
Rate of Fire | 1.5 s |
Velocity | 190 mps |
Damage | 45 |
Against Hullplating | Excellent |
Against Shields | Good |
Against Subsystems | Good |
Shockwave Radius | 20 m / 40 m |
Homing System | Heat Seeking |
View Cone | 100 degrees |
Turn Rate | 0.85 s |