Difference between revisions of "GTM MX-64"

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(Veteran Comments)
(Veteran Comments)
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''Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it.''<br><br>
 
''Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it.''<br><br>
 
''Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponary, However I tend to think though that the Rockeye, like the [[GTW Prometheus R|Prometheus R]], is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons''<br><br>
 
''Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponary, However I tend to think though that the Rockeye, like the [[GTW Prometheus R|Prometheus R]], is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons''<br><br>
''Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1700m will keep you safe from anything short of [[ULTRA Anti-Fighter Beam]]s,with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.''<br><br>
+
''Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1700m will keep you safe from anything short of the very rare[[ULTRA Anti-Fighter Beam]],with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.''<br><br>
  
 
==Performance==
 
==Performance==

Revision as of 23:04, 29 March 2007

GTM MX-64 Rockeye

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:MX64 320x240.jpg
The GTM MX-64 Rockeye


Tech Room Data

The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.

Veteran Comments

A staple of multiplayer, but just not worth it in single, at least in dogfighting. The Rockeye is actually larger then the GTM Harpoon while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the GTM Hornet, it flies a lag-pursuit curve to the target, making high-deflection angle shots worthless.

Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total anihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it.

Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponary, However I tend to think though that the Rockeye, like the Prometheus R, is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons

Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1700m will keep you safe from anything short of the very rareULTRA Anti-Fighter Beam,with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.

Performance

Statistics

Range 1900 m
Rate of Fire 2 / s
Velocity 190 mps
Damage 45
Against Hullplating Excellent
Against Shields Good
Against Subsystems Good
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 100 degrees
Turn Rate 0.85 s

Statistics - Enemy MX-64

Range 1800 m
Rate of Fire 1.33 / s
Velocity 150 mps
Damage 30
Against Hullplating Excellent
Against Shields Average
Against Subsystems Excellent
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 40 degrees
Turn Rate 1.0 s

Statistics - Rockeye D

Range 1900 m
Rate of Fire 1.5 s
Velocity 190 mps
Damage 45
Against Hullplating Excellent
Against Shields Good
Against Subsystems Good
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 100 degrees
Turn Rate 0.85 s

Notes