Difference between revisions of "AAAf"
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− | ''' | + | The '''AAAf''' is a basic beam weapon used by the [[Terrans]] and [[Vasudans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. The primary purpose of the AAAf is to protect the ship it is mounted on against attacks from smaller vessels such as fighters and bombers. It is also capable of intercepting incoming bombs in addition to ships. Against smaller objects, the AAAf discharges three beams per pulse. The AAAf can also target larger warships—it will fire a single, continuous pulse—although the damage dealt is much less compared to dedicated anti-warship beams such as the [[BGreen]]. |
{{FS12_Weapons}} | {{FS12_Weapons}} | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{ | + | {{Beam_weapon |
+ | |name =AAAf | ||
+ | |range =1 500 | ||
+ | |lifetime =2.5 | ||
+ | |recharge =5.5 | ||
+ | |type =Anti-fighter | ||
+ | |shots =3 | ||
+ | |damage =14 | ||
+ | |damage_per_s =77 | ||
+ | |damage_sustained =35 | ||
+ | |damage_per_pulse =193 | ||
+ | |big_ship =yes}} | ||
==Notes== | ==Notes== | ||
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− | This weapon is your worst nightmare. Even a single hit can do extreme damage to you, possibly kill you outright. Make note of AAA emplacements on NTF capital ships and stay the hell out of their firing arc.}} | + | AAA beams are effectively impossible to consciously dodge. If it shoots at you, it WILL hit with at least one of the three pulses it fires in quick succession. If you're unlucky, more than one. There's just no way around it... save one. They do actually miss on rare occasions. You must be presenting the turret no movement across its field of view, so you may be directly closing, stopped, or directly headed away, and the firing ship needs to be stopped. Very rarely in this situation the beam will just shoot around you. But don't expect this to save you in a tight spot, because it's much more likely to just skewer you. |
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+ | This weapon is your worst nightmare. Even a single hit can do extreme damage to you, possibly kill you outright. Make note of AAA emplacements on NTF capital ships and stay the hell out of their firing arc. | ||
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+ | A lot of the times, a capital ship would try to finish off another capital ship using the same weapon. However, I would say it is totally useless. A good example would be the mission where the Psamtik engaged a Fenris and a Levi. The cruisers were doing quite some damage to the Psamtik before they went down. To sum up, when used against a fighter: Deadly. Used against a capital ship: Useless. | ||
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+ | These are also quite good against bombs, thanks to their long range. | ||
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+ | The difference between the AAAf and the [[AAAh]] is that the AAAf is for use on friendly warships, and the AAAh is intended for use on hostile warships. Thus, AAAf beams become less accurate on higher difficulties while the reverse is true for the AAAh. | ||
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+ | It should be noted that when firing at fighters, the weapon uses a three-pulse shot in quick succession, but when firing against capital ships it fires one longer, sustained shot.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Latest revision as of 07:35, 14 April 2011
The AAAf is a basic beam weapon used by the Terrans and Vasudans in FreeSpace 2. The primary purpose of the AAAf is to protect the ship it is mounted on against attacks from smaller vessels such as fighters and bombers. It is also capable of intercepting incoming bombs in addition to ships. Against smaller objects, the AAAf discharges three beams per pulse. The AAAf can also target larger warships—it will fire a single, continuous pulse—although the damage dealt is much less compared to dedicated anti-warship beams such as the BGreen.
Performance
Statistics
Name | AAAf | |
Range | 1 500 m | |
Recharge time | 5.5 s | |
Beam lifetime | 2.5 s | |
Type | Anti-fighter | |
Number of shots | 3 | |
Damage | 14 | |
Damage | 77 s-1 | |
Damage (sustained) | 35 s-1 | |
Damage per pulse | 193 |
Additional properties
- Weapon is a beam cannon (beam)
- Weapon cannot be mounted on small ships (Big Ship)
Notes
Veteran Comments
AAA beams are effectively impossible to consciously dodge. If it shoots at you, it WILL hit with at least one of the three pulses it fires in quick succession. If you're unlucky, more than one. There's just no way around it... save one. They do actually miss on rare occasions. You must be presenting the turret no movement across its field of view, so you may be directly closing, stopped, or directly headed away, and the firing ship needs to be stopped. Very rarely in this situation the beam will just shoot around you. But don't expect this to save you in a tight spot, because it's much more likely to just skewer you.
This weapon is your worst nightmare. Even a single hit can do extreme damage to you, possibly kill you outright. Make note of AAA emplacements on NTF capital ships and stay the hell out of their firing arc.
A lot of the times, a capital ship would try to finish off another capital ship using the same weapon. However, I would say it is totally useless. A good example would be the mission where the Psamtik engaged a Fenris and a Levi. The cruisers were doing quite some damage to the Psamtik before they went down. To sum up, when used against a fighter: Deadly. Used against a capital ship: Useless.
These are also quite good against bombs, thanks to their long range.
The difference between the AAAf and the AAAh is that the AAAf is for use on friendly warships, and the AAAh is intended for use on hostile warships. Thus, AAAf beams become less accurate on higher difficulties while the reverse is true for the AAAh.