Difference between revisions of "Self-destruct"
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All: Name of ship to self destruct. | All: Name of ship to self destruct. | ||
− | + | *It should be noted that there is a difference between the FS1 SEXP and the FS2 SEXP. While the FS1 SEXP brings the ship's hull straight to zero immediately, the FS2 one brings it down successively. | |
− | + | *In FS1, ships which were destroyed via self-destruct would be shown as 'Destroyed' in the F4 Mission Log. In FS2, they are said to have 'Self-Destructed.' | |
− | This triggers the ship's destruct animation rather | + | *This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs ([[ship-vanish]]). |
+ | *Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct"). | ||
[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] |
Latest revision as of 13:13, 31 December 2008
self-destruct Self destruct (Action operator) Causes the specified ship(s) to self destruct. Takes 1 or more arguments... All: Name of ship to self destruct.
- It should be noted that there is a difference between the FS1 SEXP and the FS2 SEXP. While the FS1 SEXP brings the ship's hull straight to zero immediately, the FS2 one brings it down successively.
- In FS1, ships which were destroyed via self-destruct would be shown as 'Destroyed' in the F4 Mission Log. In FS2, they are said to have 'Self-Destructed.'
- This triggers the ship's destruct animation rather than making the ship disappear, if that is what you meant to do, there are better SEXPs (ship-vanish).
- Self-destruct will not always trigger the (is-destroyed-delay "Ship that self-destructs") SEXP tree, so it is safer to circumvent it by using the (is-event-true-delay "Event that triggers self-destruct").