Difference between revisions of "FighterKiller"

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===Statistics(FS2)===
 
===Statistics(FS2)===
{{Secondary|950|8.0|190|100|Full|100|Good|80|Average|50|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}
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{{Secondary|950|8.0|190|100*|Full|100*|Good|80*|Average|50*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}
 
 
  
 
==Notes==
 
==Notes==
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*The shockwave doubles the damage against any target that takes a direct hit
  
 
===Veteran Comments===
 
===Veteran Comments===
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FighterKillers are good to distract your attention a bit. While your HUD is ticking like hell, you'll be forced to take evasive action. On impact, the FighterKiller does medium damage.}}
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FighterKillers are good to distract your attention a bit. While your HUD is ticking like hell, you'll be forced to take evasive action. On impact, the FighterKiller does medium damage.
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FS2's addition of shockwaves makes this effectively identical to the Harpoon, which it shares many qualities with. It does have a noticeably shorter range, however.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Latest revision as of 08:25, 10 September 2018

The FighterKiller is a turret-fired point-defense weapon, encountered mostly in FreeSpace 1.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

None available


Performance

Statistics (FS1)

Range 950 m
Reload time 8.0 s
Velocity 190 ms-1
Base Damage 100
Armor Damage Full 100
Shield Damage Good 80
Subsystem Damage Average 50
Shockwave Radius 0 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Statistics(FS2)

Range 950 m
Reload time 8.0 s
Velocity 190 ms-1
Base Damage 100*
Armor Damage Full 100*
Shield Damage Good 80*
Subsystem Damage Average 50*
Shockwave Radius 20 / 40 m
Type: Aspect Seeking
View Cone: N / A
Minimum Lock Time: 2.0 s
Turn Rate (360 degrees): 1.0 s


Notes

  • The shockwave doubles the damage against any target that takes a direct hit

Veteran Comments

Please read the Veteran Comments policy before editing this section.


It's a pretty good point defense in FreeSpace 1, but unlikely to actually bring down anything. By FreeSpace 2, however, it's hardly of any use.


The most annoying thing about the FighterKiller in FS1 was its tendency to knock your fighter for a loop; it does this much less often in FS2.


FighterKillers are good to distract your attention a bit. While your HUD is ticking like hell, you'll be forced to take evasive action. On impact, the FighterKiller does medium damage.


FS2's addition of shockwaves makes this effectively identical to the Harpoon, which it shares many qualities with. It does have a noticeably shorter range, however.