Difference between revisions of "Script - Velocity Indicator"
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Revised script which draws indicator to mark the true direction of the flight. | Revised script which draws indicator to mark the true direction of the flight. | ||
Latest revision as of 19:32, 18 April 2010
Revised script which draws indicator to mark the true direction of the flight.
Table Entry
#Conditional Hooks $Application: FS2_Open $State: GS_STATE_GAME_PLAY $On Frame: [ drawvelret = function(x, y) gr.drawGradientLine(x+10,y+10,x+2,y+2) gr.drawGradientLine(x-10,y+10,x-5,y+2) gr.drawGradientLine(x+10,y-10,x+2,y-2) gr.drawGradientLine(x-10,y-10,x-2,y-2) end -- get mission time if missiontime == nil then missiontime = mn.getMissionTime() oldmissiontime = missiontime end -- if the time is valid if missiontime ~= nil then -- if we are actually doing something missiontime = mn.getMissionTime() -- only continue if the time actually progresses if oldmissiontime ~= missiontime then plr = hv.Player -- only continue if we can get valid player handle if plr:isValid() then local velocity = plr.Physics.Velocity local vlenght = velocity:getMagnitude() -- if we actually some velocity... local vvector = plr.Position + (velocity/(vlenght/2000)) if vlenght > 5 then local x local y x, y = vvector:getScreenCoords() -- ok... so now we have the projected velocity vector -- if it actually is on screen then draw it if x ~= false then gr.setColor(100,100,255,160) drawvelret(x, y) end end end end -- make sure oldmissiontime is incremented oldmissiontime = missiontime end ] #End