Difference between revisions of "Fusion Mortar"

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'''Fusion Mortar''' is a turret mounted dumbfire missile
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The '''Fusion Mortar''' is a common turret-mounted dumbfire missile used by the [[Terrans]] and [[Vasudans]] in [[Portal:FreeSpace 1|Descent: FreeSpace]] and [[Portal:FreeSpace 2|FreeSpace 2]]. The greatest threat a Fusion Mortar poses to its target is its extremely fast refire rate, given its status as an anti-warship weapon. This, combined with its slightly sub-par damage ratings, makes it one of the most powerful anti-warship weapons in the Terran and Vasudan fleets during the [[Great War]]. Although it is somewhat superseded by beam weaponry by the time of the [[NTF Rebellion]], the Fusion Mortar still serves well as the secondary armament of numerous warship classes, such as the [[GTC Leviathan|GTC ''Leviathan'']] and [[GVD Hatshepsut|GVD ''Hatshepsut'']].
 
 
 
{{FS12_Weapons}}
 
{{FS12_Weapons}}
==Description==
 
Basic Terran and Vasudan capital ship dumbfire missile
 
 
==Veteran Comments==
 
  
 
==Performance==
 
==Performance==
 
===Statistics (FS1)===
 
===Statistics (FS1)===
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{{Secondary|2 000|1.0|100|80|Full|80|Full|80|Full|80|0|Dumbfire|N / A|N / A|N / A}}
  
{|
 
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 2000 m
 
|-
 
| '''Rate of Fire'''
 
| 1 / s
 
|-
 
| '''Velocity'''
 
| 100 mps
 
|-
 
| '''Damage'''
 
| 80
 
|-
 
| Against Hullplating
 
| Excellent
 
|-
 
| Against Shields
 
| Excellent
 
|-
 
| Against Subsystems
 
| Excellent
 
|-
 
| '''Shockwave Radius'''
 
| None
 
|-
 
| '''Homing System'''
 
| None
 
|}
 
  
 
===Statistics (FS2)===
 
===Statistics (FS2)===
 +
{{Secondary|2 000|1.0|100|80*|Full|80*|Full|80*|Full|80*|20 / 40|Dumbfire|N / A|N / A|N / A}}
 +
 +
==Notes==
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*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|even larger vessels]].
 +
*The FS2 variants shockwave doubles the damage against any target that takes a direct hit
 +
 +
===Veteran Comments===
 +
{{Comment|In the time it takes to reload an SGreen on a Leviathan, this thing will have done more damage than the beam.
 +
 +
 +
Deadly anti-capital weapon, especially in FreeSpace 1.
  
{|
 
|-
 
| style="width:200px" | '''Range'''
 
| style="width:200px" | 2000 m
 
|-
 
| '''Rate of Fire'''
 
| 1 / s
 
|-
 
| '''Velocity'''
 
| 100 mps
 
|-
 
| '''Damage'''
 
| 80
 
|-
 
| Against Hullplating
 
| Excellent
 
|-
 
| Against Shields
 
| Excellent
 
|-
 
| Against Subsystems
 
| Excellent
 
|-
 
| '''Shockwave Radius'''
 
| 20 m / 40 m
 
|-
 
| '''Homing System'''
 
| None
 
|}
 
  
===Notes===
+
It deals most of the damage by the sheer amount of missiles that it fires. It fires just about every other second at hostile warships, making a large trail of these missiles to their target.}}
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.
 
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Latest revision as of 03:23, 16 June 2020

The Fusion Mortar is a common turret-mounted dumbfire missile used by the Terrans and Vasudans in Descent: FreeSpace and FreeSpace 2. The greatest threat a Fusion Mortar poses to its target is its extremely fast refire rate, given its status as an anti-warship weapon. This, combined with its slightly sub-par damage ratings, makes it one of the most powerful anti-warship weapons in the Terran and Vasudan fleets during the Great War. Although it is somewhat superseded by beam weaponry by the time of the NTF Rebellion, the Fusion Mortar still serves well as the secondary armament of numerous warship classes, such as the GTC Leviathan and GVD Hatshepsut.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Performance

Statistics (FS1)

Range 2 000 m
Reload time 1.0 s
Velocity 100 ms-1
Base Damage 80
Armor Damage Full 80
Shield Damage Full 80
Subsystem Damage Full 80
Shockwave Radius 0 m
Type: Dumbfire
View Cone: N / A
Minimum Lock Time: N / A
Turn Rate (360 degrees): N / A


Statistics (FS2)

Range 2 000 m
Reload time 1.0 s
Velocity 100 ms-1
Base Damage 80*
Armor Damage Full 80*
Shield Damage Full 80*
Subsystem Damage Full 80*
Shockwave Radius 20 / 40 m
Type: Dumbfire
View Cone: N / A
Minimum Lock Time: N / A
Turn Rate (360 degrees): N / A


Notes

  • Weapon is capable of easily damaging even larger vessels.
  • The FS2 variants shockwave doubles the damage against any target that takes a direct hit

Veteran Comments

Please read the Veteran Comments policy before editing this section.


In the time it takes to reload an SGreen on a Leviathan, this thing will have done more damage than the beam.


Deadly anti-capital weapon, especially in FreeSpace 1.


It deals most of the damage by the sheer amount of missiles that it fires. It fires just about every other second at hostile warships, making a large trail of these missiles to their target.