Difference between revisions of "FighterKiller"
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− | '''FighterKiller''' | + | The '''FighterKiller''' is a turret-fired point-defense weapon, encountered mostly in [[Portal:FreeSpace 1|FreeSpace 1]]. |
{{FS12_Weapons}} | {{FS12_Weapons}} | ||
==Tech Room Data== | ==Tech Room Data== | ||
None available | None available | ||
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==Performance== | ==Performance== | ||
===Statistics (FS1)=== | ===Statistics (FS1)=== | ||
+ | {{Secondary|950|8.0|190|100|Full|100|Good|80|Average|50|0|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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===Statistics(FS2)=== | ===Statistics(FS2)=== | ||
+ | {{Secondary|950|8.0|190|100*|Full|100*|Good|80*|Average|50*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}} | ||
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+ | ==Notes== | ||
+ | *The shockwave doubles the damage against any target that takes a direct hit | ||
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+ | ===Veteran Comments=== | ||
+ | {{Comment|It's a pretty good point defense in [[Portal:FreeSpace 1|FreeSpace 1]], but unlikely to actually bring down anything. By [[Portal:FreeSpace 2|FreeSpace 2]], however, it's hardly of any use. | ||
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+ | The most annoying thing about the FighterKiller in FS1 was its tendency to knock your fighter for a loop; it does this much less often in FS2. | ||
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+ | FighterKillers are good to distract your attention a bit. While your HUD is ticking like hell, you'll be forced to take evasive action. On impact, the FighterKiller does medium damage. | ||
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− | + | FS2's addition of shockwaves makes this effectively identical to the Harpoon, which it shares many qualities with. It does have a noticeably shorter range, however.}} | |
[[Category:Weapon]] | [[Category:Weapon]] |
Latest revision as of 08:25, 10 September 2018
The FighterKiller is a turret-fired point-defense weapon, encountered mostly in FreeSpace 1.
Contents
Tech Room Data
None available
Performance
Statistics (FS1)
Range | 950 m | |
Reload time | 8.0 s | |
Velocity | 190 ms-1 | |
Base Damage | 100 | |
Armor Damage | Full | 100 |
Shield Damage | Good | 80 |
Subsystem Damage | Average | 50 |
Shockwave Radius | 0 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 2.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Statistics(FS2)
Range | 950 m | |
Reload time | 8.0 s | |
Velocity | 190 ms-1 | |
Base Damage | 100* | |
Armor Damage | Full | 100* |
Shield Damage | Good | 80* |
Subsystem Damage | Average | 50* |
Shockwave Radius | 20 / 40 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 2.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- The shockwave doubles the damage against any target that takes a direct hit
Veteran Comments
Please read the Veteran Comments policy before editing this section.
It's a pretty good point defense in FreeSpace 1, but unlikely to actually bring down anything. By FreeSpace 2, however, it's hardly of any use.
The most annoying thing about the FighterKiller in FS1 was its tendency to knock your fighter for a loop; it does this much less often in FS2.
FighterKillers are good to distract your attention a bit. While your HUD is ticking like hell, you'll be forced to take evasive action. On impact, the FighterKiller does medium damage.