Difference between revisions of "Cerberus: Emergence"
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'''Campaign Type:''' User-Created Singleplayer Campaign | '''Campaign Type:''' User-Created Singleplayer Campaign | ||
− | '''Requirements:''' Full | + | '''Requirements:''' FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps |
− | '''Difficulty:''' | + | '''Difficulty:''' Unknown |
− | '''Status:''' | + | '''Status:''' In Development |
− | ''' | + | '''Cerberus Features:''' |
+ | *Custom interface/menu art | ||
+ | *Custom persona head animations | ||
+ | *A collection of new effects, textures and backgrounds | ||
+ | *Several new usuable primary and secondary weapons to fill the newly-modernized arsenal | ||
+ | *An array of custom and fan-created craft with some revamped models to reflect the next era | ||
+ | *A large music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks | ||
+ | *Two new factions in the conflict, bringing the total to five | ||
− | ''' | + | '''Planned Features:''' |
− | * | + | *3.6.12 gameplay features (AI Behavior Improvements/Rebalancing, Newtonian Gliding, Weapon/Beam Piercing Effects) |
− | + | ||
− | + | '''Release Date:''' None currently, and unknown due to non-development issues | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Staff== | ==Staff== | ||
− | + | Team Leader: | |
*''Starwolf1991'' <br> | *''Starwolf1991'' <br> | ||
− | |||
− | |||
− | == | + | Hud/Modelling/Missions: |
− | + | *''FreeSpaceFreak (FSF)'' <br> | |
+ | |||
+ | Testers/Checkers: | ||
+ | *''Ngtm1r'' <br> | ||
+ | *''Darthdoull'' <br> | ||
+ | |||
+ | ==Development== | ||
+ | |||
+ | (Words from Starwolf1991) | ||
+ | |||
+ | Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009. | ||
+ | |||
+ | Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification's content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed. | ||
− | + | As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of the 3.6.12 ACT 1 re-release for the Ancient-Shivan War. | |
− | + | No further updates given since May. | |
− | + | ==Description== | |
+ | Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man's destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again. | ||
− | + | ==Website Links== | |
− | + | Sectorgame Forum: | |
− | = | + | http://www.sectorgame.com/forums/viewforum.php?f=68 |
[[Category: User-made Campaigns]] | [[Category: User-made Campaigns]] |
Latest revision as of 06:24, 8 June 2010
Overview
Campaign Type: User-Created Singleplayer Campaign
Requirements: FreespaceOpen 3.6.12 RC1, Full 3.6.10 Mediavps
Difficulty: Unknown
Status: In Development
Cerberus Features:
- Custom interface/menu art
- Custom persona head animations
- A collection of new effects, textures and backgrounds
- Several new usuable primary and secondary weapons to fill the newly-modernized arsenal
- An array of custom and fan-created craft with some revamped models to reflect the next era
- A large music compilation, featuring a combination of Cerberus-exclusive, FSMRP and other music tracks
- Two new factions in the conflict, bringing the total to five
Planned Features:
- 3.6.12 gameplay features (AI Behavior Improvements/Rebalancing, Newtonian Gliding, Weapon/Beam Piercing Effects)
Release Date: None currently, and unknown due to non-development issues
Staff
Team Leader:
- Starwolf1991
Hud/Modelling/Missions:
- FreeSpaceFreak (FSF)
Testers/Checkers:
- Ngtm1r
- Darthdoull
Development
(Words from Starwolf1991)
Cerberus: Emergance was formerly a four-mission demo campaign released in early 2009. It was later shelved to due to real-life issues and being invited to join the Ancient-Shivan war. Cerberus: Emergence later become the introductory chapter of an attempted revival of the Cerberus campaign, which was revived late 2009.
Since work commenced, the revitalization has so far seen a complete re-write of the plotline and overhaul of the modification's content to bring it up to par with other Freespace 2 Open modificaitons. Emergence is planned to feature a fairly large number of missions telling the story the developing conflict from two different people. Should the chapter be released and become successful, the rest of the story will be completed.
As of Early May 2010, development of Cerberus has been on hiatus due to other commitments by all team members and development of the 3.6.12 ACT 1 re-release for the Ancient-Shivan War.
No further updates given since May.
Description
Thirteen years since the aftermath of Capella, a storm is gathering on the horizon. One man's destiny lies just beyond. Accompanying it, the fate of Earth, the survival of three races and their future. As the moments preluding to the final battle unfold, the outcome is clear. Things will never the same again.
Website Links
Sectorgame Forum: