Difference between revisions of "Shivan Comm Node"
m (Replaced image and did a template shift.) |
(→Modding Resources: Well, that .pof name is a bit of a downer...) |
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===Armaments=== | ===Armaments=== | ||
None | None | ||
+ | |||
+ | ==Modding Resources== | ||
+ | {{shipimage|image=[[File:Shivancommnode.jpg|480px]]|caption=The Shivan Comm Node in FS2_Open with the [[mediavps]] enabled}} | ||
+ | '''Retail''': | ||
+ | :$POF File: ??? | ||
+ | :Textures: ??? | ||
+ | |||
+ | '''MediaVP 3.6.10''': | ||
+ | :$POF File: commnode.pof | ||
+ | :Textures: ??? | ||
+ | <br> | ||
+ | History<br> | ||
+ | Proposed by: ??? on ???<br> | ||
+ | First WIP Post: ??? on ???<br> | ||
+ | First In-Game Model: ??? on ???<br> | ||
+ | Completed In-Game Model: ??? on ???<br> | ||
+ | Final Corrections: ??? on ???<br> | ||
===Veteran Comments=== | ===Veteran Comments=== |
Latest revision as of 06:04, 6 November 2016
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The Shivan Comm Node is a Shivan device encountered in the Binary System beyond the second Knossos gate. They consist of a complex web of machinery encasing a crystalline sphere. Officially, the GTVA has no idea what the purpose of these devices are - they are labelled as "Unknown" in-game, and are revealed as Comm Nodes in the tables only.
Three of these devices were encountered and destroyed, each releasing a tremendous amount of energy as a shockwave. Their purpose remains officially unknown.
The Shivan Comm Node |
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Contents
Description:
FS2 Tech Room Description
All details concerning this object have been classified level Omega, accessible only by those immediately authorized by the GTVA Security Council.
Developer Notes
None
Performance:
Statistics
Type | Comm Device (?) |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | N/A |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 40 000 |
Shields | N/A |
Length | 748 m |
Armaments
None
Modding Resources
The Shivan Comm Node in FS2_Open with the mediavps enabled |
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Retail:
- $POF File: ???
- Textures: ???
MediaVP 3.6.10:
- $POF File: commnode.pof
- Textures: ???
History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???
Veteran Comments
Do not get hit by the rotating blades!
On the other hand, if you have the piloting skill, you can weave in and out of the blades and watch them flatten any AI ship stupid enough to follow you.
The fastest way to destroy these is to destroy the core crystal. More specifically, aim the conical parts of the crystal that are close to the points where it unites with the blades. Hitting these points will rapidly destroy the core, after which the whole thing blows up. Note that this only applies if the mission designer progammed the CommNode to self-destruct when the crystal is destroyed; this is not a hard-coded feature.