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Latest revision as of 21:01, 17 September 2023
- This article is about the preview version of Descent: FreeSpace. If you're looking for the player pilot, please see Alpha 1.
Contents
General
Before the retail release of Descent: FreeSpace, a number of Alpha and Beta versions were shipped to various testers and magazine editors in order for them to get a preview of what's coming, plus it allowed them to advertise the coming game. There was a lot of unique gameplay content in the Beta and the Alphas—of which there was a total of two; content that was not included at all in the released versions of the game or was changed to the point of unrecognizability. Some of the Alpha-only content included things such as unique ships—the Shivan cruiser Caldera and the Terran cruiser Juggernath—and unique dialogue deepening the storyline.
Some graphics decisions unique to the Alpha are, amongst other things, a completely different HUD with shield integrity as exact percentage instead of graphics, a different pilot stat screen with your current fleet affiliation on display and totally different pilot appearance graphics, different POF models and mission backgrounds including multiple planets (official screenshot of early planet background here).
In the earliest phases of development, and thus apparent in the Alpha screenshots, the fighter and bomber ship models disintegrated in the same fashion as the ships in the 6DoF Descent series, i.e. the ship's fuselage got literally "blown to bits". This was probably deemed too processor heavy, and was quickly dropped. Not a single screenshot post-Alpha reflects this earlier development decision.
Unique weaponry for the Alpha included weapons that are still present in some of the screenshots on Volition's official FreeSpace site. Look for evidence of the the Mag-Pulse and Angelfire missiles (screenshot here), for instance, check for stats below. The screenshot is also proof that the Rockeye secondary was already part of the Beta release, and was simply re-introduced in FreeSpace 2.
The Alpha/Beta versions also included unique dialogue. Some of the generic lines present in the Alpha/Beta releases were later dropped in favour of the present ones, such as "Enemy at three o'clock high!", "Sir watch your tail" and "Enemy fighters just appeared on radar".
Screenshots from FreeSpace Alpha
Very few screenshots of the earliest development phases of Descent: FreeSpace are still available (as of 2007). In sheer volume, most of the screenshots can still be seen on Volition's official Descent: FreeSpace site. The official screenshots, however, are from the last stages of development. For all intents and purposes, the screenshots can be said to reflect the actual gameplay of the playable Beta version.
FreeSpace Alpha-Only Weaponry
The pre-release version(s) of FreeSpace had unique weaponry, both primary and secondary. The point of interest is that many of the Alpha names are still present in the retail version(s), namely as the names of the sound FX files. These names can easily be read by examining the VP files.
Primary Weapons
Alpha-Only primary weapons | ||||
Name | Damage | Velocity | Fire Wait | Description |
Light Laser | 10 | 300 | .175 | Much like Descent lasers. Less powerful than Heavies. |
Disruptor | 16 | 275 | .3 | none |
Mass Driver | 40 | 240 | .15 | Fires shells, but uses energy, since it's a cannon. |
Flail | 5 | 530 | .15 | Rapid-fire energy-based weapon. Shoots many smaller, rapid lasers. |
Neutron Flux | 30 | 300 | 30 | Similar to Heavy Lasers, but more punch. |
Shivan Light Laser | 8 | 300 | .15 | none |
Shivan Heavy Laser | 12 | 275 | .3 | Self-explanatory. Fires slightly slower. |
Secondary Weapons
Alpha-Only secondary weapons | ||||
Name | Damage | Velocity | Fire Wait | Description |
Rockeye Missile | 15 | 140 | .75 | none |
Mag Pulse Missile | 10 | 200 | 1.00 | none |
Fury Missile | 15 | 300 | .10 | none |
Swarm Missile | 15 | 200 | 1.0 | none |
Shrike Missile | 45 | 130 | 1.0 | none |
Angelfire Missile | 60 | 100 | 1.0 | none |
Fusion Mortar | 100 | 250 | 1.0 | none |
Cluster Bomb | 60 | 50 | 2.0 | none |
Cluster Baby | 25 | 120 | .5 | none |
Stilleto Bomb | 60 | 75 | 1.0 | none |
Tsunami Bomb | 100 | 50 | 3.0 | none |
Harbinger Fusion Bomb | 200 | 40 | 3.0 | none |
Alpha Missions
The Alpha versions of FreeSpace also contained unique missions. There were a total of three missions in the Alpha versions, two of which are the ones we know from the FreeSpace 1 Demo. The third Alpha-only mission—the second in the Alpha "campaign"—is arguably the most interesting of them all. This is the mission where Alpha wing is ordered to escort the lone Juggernath, a Fenris-class cruiser.
The mission also contains a lot of unique dialogue, dialogue which explains the sentiments regarding the newly-founded Terran-Vasudan alliance and deepens the storyline, highlighting the still present animosity towards the Vasudans. A line from Alpha 3 in the mission might serve as example; "I just hope I don't accidentally fire on one of them in the heat of battle. Old habits die hard".
Other differences—differences that might seem trivial but have quite an impact on the developing story—include the casting of the main character as part of the GTC Orff's crew, rather than as a part of the GTD Galatea's crew.
Please note that the first Alpha version handed out to (p)reviewers was not playable. Most of the first Alpha only consisted of pre-scripted action. The final pre-release version, however, was playable and was thus shipped out to reviewers/testers as a novel "Playable Demo". The "Playable Demo" moniker is still present on the load up screen of the officially released Descent: FreeSpace demo.
See Also
- Trailer with gameplay from the first Alpha, released 11/14/97.
- Early FreeSpace page (by the venerable Descent Network), with Alpha/Beta screenshots and info, last updated 3/31/99.
- Offical screenshots for Descent: FreeSpace
- Page two of above