Difference between revisions of "GTDS Goliath"
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{{User-made Ships|''GTDS '''Goliath'''''}} | {{User-made Ships|''GTDS '''Goliath'''''}} | ||
− | + | [[Image:DSGoliath.png|thumb|right|650px|{{PAGENAME}}]] | |
− | {{ | + | [[Image:NuAdonis.jpg|thumb|right|650px|The TSS Adonis in BtA]] |
==Description:== | ==Description:== | ||
− | |||
===Tech Room Description=== | ===Tech Room Description=== | ||
This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence. | This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence. | ||
+ | |||
+ | |||
+ | ===BtA Tech Room Description (TSS Adonis)=== | ||
+ | The Adonis-class is an outdated space station. It is inhospitable and temperamental, with spartan accommodations and outdated computer systems compared to modern installations. The station is also indefensible, mounting only a single anti-asteroid turret which can barely track fighter-scale targets. The few Adonises still in use remain so because of some specific customization, typically scientific in nature. | ||
+ | |||
===Credits=== | ===Credits=== | ||
*Model by '''c914''' | *Model by '''c914''' | ||
+ | *BtA Model by '''MjnMixel''' | ||
+ | |||
==Performance:== | ==Performance:== | ||
===Statistics=== | ===Statistics=== | ||
− | { | + | {{Ship_box |
− | | | + | |name = GTDS Goliath |
− | | | + | |length = 200 |
− | | | + | |turrets = 15 |
− | + | }} | |
− | + | ||
− | + | {{Ship_box | |
− | | | + | |name = TSS Adonis |
− | + | |yaw_pitch_roll = 200 - 200 - 200 | |
− | + | |hitpoints = 45000 | |
− | |- | + | |length = 361.06 |
− | + | |width = 602.27 | |
− | + | |height = 166.95 | |
− | + | |turrets = 1 | |
− | | | + | }} |
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===Armaments=== | ===Armaments=== | ||
− | + | *'''GTDS Goliath''' | |
− | *''' | ||
{| border=1 cellpadding=4 style="border-collapse: collapse" | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
|- align="center" | |- align="center" | ||
Line 66: | Line 58: | ||
| 6 | | 6 | ||
|} | |} | ||
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+ | *'''TSS Adonis''' | ||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | colspan=2 style="background:#351515;"| '''Default Statistics''' | ||
+ | |- align="center" | ||
+ | | style="width:120px" |Turret Type | ||
+ | | style="width:60px" |Amount | ||
+ | |- align="center" | ||
+ | | Terran Turret | ||
+ | | 1 | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Gallery=== | ||
+ | <gallery mode="packed-hover" heights="300px"> | ||
+ | File:Goliath1.jpg|Several views of the Goliath. | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | ==Modding Resources== | ||
+ | *'''TSS Adonis''' | ||
+ | :$POF File: Adonis.pof | ||
+ | :Texture list: tex014;tex013;tex010;tex02;tex01;tex019;tex023;tex020;tex021 | ||
===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment| | + | {{comment| This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure '''''not''''' to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear, due to the engine trying to divide by zero. Instead, set the rotation time to some absurdly high number; 10000.0,10000.0,10000.0 should do the trick.}} |
− | This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure '''''not''''' to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear. | + | |
==Download link:== | ==Download link:== | ||
− | * | + | *GTDS Goliath |
− | * | + | **[http://www.hard-light.net/forums/index.php?topic=67201.0 Release Thread | Hard-light forums] |
+ | **[http://www.freespacemods.net/download.php?view.621 Download | FSmods] | ||
+ | *BtA | ||
+ | **[https://fsnebula.org/mod/BtA BtA on Knossos | FSnebula] | ||
[[Category:Installation]] | [[Category:Installation]] |
Latest revision as of 19:19, 1 January 2025
All information related to the GTDS Goliath is non-canon. |
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Back to User-made Ships |
Contents
Description:
Tech Room Description
This cruiser size installation is able to defend herself against few fighter squadrons and also make an equal fight with a corvette. DS Goliath is first line jump nodes and important installation defence.
BtA Tech Room Description (TSS Adonis)
The Adonis-class is an outdated space station. It is inhospitable and temperamental, with spartan accommodations and outdated computer systems compared to modern installations. The station is also indefensible, mounting only a single anti-asteroid turret which can barely track fighter-scale targets. The few Adonises still in use remain so because of some specific customization, typically scientific in nature.
Credits
- Model by c914
- BtA Model by MjnMixel
Performance:
Statistics
Name | GTDS Goliath | |
Length | 200 m | |
Turrets | 15 turrets |
Name | TSS Adonis | |
Yaw, Pitch, Roll | 200 - 200 - 200 s | |
Hitpoints | 45000 pts | |
Length | 361.06 m | |
Width | 602.27 m | |
Height | 166.95 m | |
Turrets | 1 turrets |
Armaments
- GTDS Goliath
Default Statistics | |
Turret Type | Amount |
L.R.T. | 4 |
RFPulse | 2 |
Standard Flak | 3 |
Terran Turret | 6 |
- TSS Adonis
Default Statistics | |
Turret Type | Amount |
Terran Turret | 1 |
Gallery
Modding Resources
- TSS Adonis
- $POF File: Adonis.pof
- Texture list: tex014;tex013;tex010;tex02;tex01;tex019;tex023;tex020;tex021
Veteran Comments
Please read the Veteran Comments policy before editing this section.
This model can be a pain in the neck to mod with. If you're going to use it in a mod, it's good to note that it uses at least 10 textures and is tile-mapped. Since it's an installation, also, when you want to make table edits, make sure not to set $Rotation time: to 0.0, 0.0, 0.0, even though it cannot rotate in game. This will cause the model to disappear, due to the engine trying to divide by zero. Instead, set the rotation time to some absurdly high number; 10000.0,10000.0,10000.0 should do the trick.
Download link:
- GTDS Goliath
- BtA