Difference between revisions of "Redeemer"
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{{BPArticle}} | {{BPArticle}} | ||
==Description== | ==Description== | ||
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+ | {{shipimage|image=[[Image:Redeemer tech model.png|400px]]|caption=The SCWS-22 Redeemer}} | ||
===Blue Planet Tech Room Description=== | ===Blue Planet Tech Room Description=== | ||
− | The SCWS-22 Redeemer, used by [[UEB Durga|Durga]] bombers, fires ultra-dense depleted uranium antimatter-cored rounds, capable of inflicting terrifying damage at moderate distances. Like the [[Archer]] and [[Vajra]] railguns, the Redeemer is ill-suited for | + | The SCWS-22 Redeemer, used by [[UEB Durga|Durga]] bombers, fires ultra-dense depleted uranium antimatter-cored rounds, capable of inflicting terrifying damage at moderate distances. Like the [[Archer]] and [[Vajra]] railguns, the Redeemer is ill-suited for dogfights and against fast moving targets, as it was designed for direct assault against enemy warships. It was never fired in anger until the [[Battle of Neptune]]. |
==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{Primary|2500|0.5|900| | + | {{Primary|2500|0.5|900|180|1.0x|180|0.5x|90|0.25x|45}} |
==Notes== | ==Notes== | ||
+ | *Weapon has limited ammunition ([[Weapons.tbl#.22Ballistic.22|Ballistic]]) | ||
+ | *Weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]]) | ||
+ | *Weapon can do terminal damage to capital ships ([[Weapons.tbl#.22Huge.22|Huge]]) | ||
+ | *The weapon fires in [[Weapons.tbl#.24Burst_Shots:|bursts]] of 4 shots, with .25 second between each shot, every 2 seconds. | ||
− | + | ==Veteran Comments=== | |
+ | {{Comment| | ||
+ | }} | ||
[[Category: Blue Planet weapons]] | [[Category: Blue Planet weapons]] |
Latest revision as of 10:09, 14 February 2013
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
The SCWS-22 Redeemer |
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Blue Planet Tech Room Description
The SCWS-22 Redeemer, used by Durga bombers, fires ultra-dense depleted uranium antimatter-cored rounds, capable of inflicting terrifying damage at moderate distances. Like the Archer and Vajra railguns, the Redeemer is ill-suited for dogfights and against fast moving targets, as it was designed for direct assault against enemy warships. It was never fired in anger until the Battle of Neptune.
Performance
Statistics
Range | 2500 m | |
Rate of Fire | 0.5 shots per second | |
Velocity | 900 ms-1 | |
Base Damage | 180 | |
Armor Damage | 1.0x | 180 |
Shield Damage | 0.5x | 90 |
Subsystem Damage | 0.25x | 45 |
Notes
- Weapon has limited ammunition (Ballistic)
- Weapon has high recoil (Shudder)
- Weapon can do terminal damage to capital ships (Huge)
- The weapon fires in bursts of 4 shots, with .25 second between each shot, every 2 seconds.