Difference between revisions of "Multiplayer(Main)"
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==FS2NetD - SCP Multiplayer== | ==FS2NetD - SCP Multiplayer== | ||
+ | FS2NetD is an online FS2 game tracker. It acts as a lobby for multiplayer games, and it tracks registered pilots and mission statistics. When PXO is slated to be back online in 2007, FS2NetD will go away. | ||
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+ | Related: | ||
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+ | *[[Getting Started with FS2netD]] | ||
+ | *[[Logging On]] | ||
+ | *[http://www.hard-light.net/forums/index.php/topic,49012.0.html Multiplayer games schedule] | ||
+ | *[[: Category:Multiplayer Squadrons|Multiplayer squadrons]] | ||
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+ | ==Multiplay over TCP/IP== | ||
+ | FreeSpace 2 can also be played by connecting directly to a hosting game via their i.p. address. | ||
+ | |||
+ | ==Standalone Servers== | ||
+ | A dedicated/standalone FreeSpace2 server can be run on the Windows, Linux and Mac platforms. This is enabled with the [[Command-Line_Reference#-standalone|-standalone]] option. Currently, standalone servers are beta and undergoing continued testing and development. | ||
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+ | On Linux and Mac the standalone server utilises a set of features called [[FS2_WebUI_Standalone|WebUI]] | ||
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[[Category:Source Code Project]] | [[Category:Source Code Project]] |
Latest revision as of 15:50, 6 December 2013
FS2NetD - SCP Multiplayer
FS2NetD is an online FS2 game tracker. It acts as a lobby for multiplayer games, and it tracks registered pilots and mission statistics. When PXO is slated to be back online in 2007, FS2NetD will go away.
Related:
Multiplay over TCP/IP
FreeSpace 2 can also be played by connecting directly to a hosting game via their i.p. address.
Standalone Servers
A dedicated/standalone FreeSpace2 server can be run on the Windows, Linux and Mac platforms. This is enabled with the -standalone option. Currently, standalone servers are beta and undergoing continued testing and development.
On Linux and Mac the standalone server utilises a set of features called WebUI