Difference between revisions of "List of Command Brief Animations (FS2)"
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(Added cb_sm2_01_a, b, d, and e entries (AFAIK there is no c???).) |
(Fix to error I must've missed.) |
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{{CBAnim2|filename=cb_sm1-01_a.ani|description=The [[GTVA]] logo forms and glows slightly, then the scene fades into a fly-by from of a Hecate from port-side fore (intended as Aquitaine).|lores=cb_sm1_01_a_39_V.png|hires=cb_sm1_01_a_39_M.png|fnlow=39|fnhigh=39}} | {{CBAnim2|filename=cb_sm1-01_a.ani|description=The [[GTVA]] logo forms and glows slightly, then the scene fades into a fly-by from of a Hecate from port-side fore (intended as Aquitaine).|lores=cb_sm1_01_a_39_V.png|hires=cb_sm1_01_a_39_M.png|fnlow=39|fnhigh=39}} | ||
− | {{CBAnim2|filename=cb_sm1-01_b.ani|description= | + | {{CBAnim2|filename=cb_sm1-01_b.ani|description=Computer databse entry on Admiral Aken Bosch, consisting of a large 3D bust of the character that rotates to the right and back, and with the Neo-Terran Front Emblem included in the background and left middle. Note that though the titles of the text chunks that appear are readable in both versions, only in Mixael's high-res version is the block text readable (and contains some in-jokes).|lores=cb_sm1_01_b_34_V.png|hires=cb_sm1_01_b_34_M.png|fnlow=34|fnhigh=34}} |
{{CBAnim2|filename=cb_sm1-01_c.ani|description=Animation of the 3D 'Node Map' of GTVA space, showing the current state of the battle with the Neo-Terran-Front (at the time of the first mission, 'Surrender, Belisarius!'). Most of the map elements are in green with two exceptions; the three systems held by the NTF (Polaris, Regulus and Sirius) and the links between them which are in bright red, and three three systems currently contested (Epsilon Pegasi, Deneb and Alpha Centuari) and the node lines connecting them to other systems, which are in yellow. The animation slowly zooms in to focus on Polaris, then pans to focus on Regulus and Sirus, during which these three systems given a fiery yellow outline. After this it zooms out slightly and pans quickly to Epsilon Pegasi, then panning quickly from it to Deneb and Alpha Centuari, with these planets given a red glow during the focus.|lores=cb_sm1_01_c_20_V.png|hires=cb_sm1_01_c_20_M.png|fnlow=20|fnhigh=20}} | {{CBAnim2|filename=cb_sm1-01_c.ani|description=Animation of the 3D 'Node Map' of GTVA space, showing the current state of the battle with the Neo-Terran-Front (at the time of the first mission, 'Surrender, Belisarius!'). Most of the map elements are in green with two exceptions; the three systems held by the NTF (Polaris, Regulus and Sirius) and the links between them which are in bright red, and three three systems currently contested (Epsilon Pegasi, Deneb and Alpha Centuari) and the node lines connecting them to other systems, which are in yellow. The animation slowly zooms in to focus on Polaris, then pans to focus on Regulus and Sirus, during which these three systems given a fiery yellow outline. After this it zooms out slightly and pans quickly to Epsilon Pegasi, then panning quickly from it to Deneb and Alpha Centuari, with these planets given a red glow during the focus.|lores=cb_sm1_01_c_20_V.png|hires=cb_sm1_01_c_20_M.png|fnlow=20|fnhigh=20}} | ||
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{{CBAnim2|filename=cb_sm1-04_c.ani|description=Animation is a single continuous shot of a Knossos portal against starred space from a distance away. Green lines are overlayed throughout resembling a camera, with the word 'Recording' blinking in red text top left. The camera very slowly pans (with some small unidentifiable objects, possibly Shivan cargo crates quickly moving through shot) around the portal as a warp effect appears (which is notably blue in the original version but green in Mixael's to reflect the alternate in-game colour for Knossos jumping). A Ravana Destroyer appears from the warp effect and has emerged up to the middle of it's 'neck' when the animation stops.|lores=cb_sm1_04_c_200_V.png|hires=cb_sm1_04_c_200_M.png|fnlow=200|fnhigh=200}} | {{CBAnim2|filename=cb_sm1-04_c.ani|description=Animation is a single continuous shot of a Knossos portal against starred space from a distance away. Green lines are overlayed throughout resembling a camera, with the word 'Recording' blinking in red text top left. The camera very slowly pans (with some small unidentifiable objects, possibly Shivan cargo crates quickly moving through shot) around the portal as a warp effect appears (which is notably blue in the original version but green in Mixael's to reflect the alternate in-game colour for Knossos jumping). A Ravana Destroyer appears from the warp effect and has emerged up to the middle of it's 'neck' when the animation stops.|lores=cb_sm1_04_c_200_V.png|hires=cb_sm1_04_c_200_M.png|fnlow=200|fnhigh=200}} | ||
− | {{CBAnim2|filename=cb_sm1-04_d.ani|description= | + | {{CBAnim2|filename=cb_sm1-04_d.ani|description=Tech database screens introducing (in order) the Rakshasa cruiser and Mara fighters, which the elements moving off the screen and then back on for the second. Mixael's version includes extracts from the tech description. The interface elements are deep red instead of green (this is used in all Shivan ship tech animations).|lores=cb_sm1_04_d_115_V.png|hires=cb_sm1_04_d_115_M.png|fnlow=115|fnhigh=115}} |
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− | |||
− | |||
{{CBAnim2|filename=cb_sm1-05_a.ani|description=Animation depicts over a blue-grid-on-black background a 3D wireframe model of an active Knossos portal that switches between a front and top view. The title 'Subspace Portal' appears to the left shortly after start, and shortly after that a pair of red scan lines and stream of red text that appears to the right side of the portal model. In the original this text is unreadable, but Mixael's version is readable and consists of information about the portal and the fact it is likely Ancient technology rather than Shivan. All text fades away to leave the model on it's own shortly before end of clip.|lores=cb_sm1_05_a_80_V.png|hires=cb_sm1_05_a_80_M.png|fnlow=80|fnhigh=80}} | {{CBAnim2|filename=cb_sm1-05_a.ani|description=Animation depicts over a blue-grid-on-black background a 3D wireframe model of an active Knossos portal that switches between a front and top view. The title 'Subspace Portal' appears to the left shortly after start, and shortly after that a pair of red scan lines and stream of red text that appears to the right side of the portal model. In the original this text is unreadable, but Mixael's version is readable and consists of information about the portal and the fact it is likely Ancient technology rather than Shivan. All text fades away to leave the model on it's own shortly before end of clip.|lores=cb_sm1_05_a_80_V.png|hires=cb_sm1_05_a_80_M.png|fnlow=80|fnhigh=80}} | ||
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{{CBAnim2|filename=cb_sm2_01_e.ani|description=Animation is a series of Tech database screens that introduce (in order) the GTA Charybdis AWACS, GVA Setekh AWACS, GTG Zephyrus gas miner, and GVG Anuket gas miner. Mixael's version includes extracts from each ship's tech description. The colours of the screen elements change, being green for presenting Terran ships and orange-yellow for presenting the Vasudan ships.|lores=cb_sm2_01_e_214_V.png|hires=cb_sm2_01_e_214_M.png|fnlow=214|fnhigh=214}} | {{CBAnim2|filename=cb_sm2_01_e.ani|description=Animation is a series of Tech database screens that introduce (in order) the GTA Charybdis AWACS, GVA Setekh AWACS, GTG Zephyrus gas miner, and GVG Anuket gas miner. Mixael's version includes extracts from each ship's tech description. The colours of the screen elements change, being green for presenting Terran ships and orange-yellow for presenting the Vasudan ships.|lores=cb_sm2_01_e_214_V.png|hires=cb_sm2_01_e_214_M.png|fnlow=214|fnhigh=214}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_04_a.ani|description=Shows the 3D node map with every system green except Regulus and it's nodes (representing the NTF's final days when I only held that one system). Zooming in on Regulus, it pans along jump routes from one system to another tracing a route to Gamma Draconis, breifly highlighting each system at it goes. It stops at Gamma Draconis and show a model of the Knossos portal. |lores=cb_sm2_04_a_135_V.png|hires=cb_sm2_04_a_135_M.png|fnlow=135|fnhigh=135}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_04_b.ani|description=Animation shows NTF losses as their fleet attempts to get to Gamma Draconis. From a view of the 3D map (all systems are green except Regulus and it's nodes which are yellow) the camera zooms in on Polaris and shows red wireframe models of three NTF vessels (NTC's Gaozu and Fronde (either Fenris or Leviathan class) and a Deimos NTCv An Luchan) which then shatter like glass. The camera then pans to look at Epislon Pegasi and repeats with another ship (a Deimos NTCv Jacquerie), then again pans to Capella and repeats with an Orion named the NTD Vasa. |lores=cb_sm2_04_b_138_V.png|hires=cb_sm2_04_b_138_M.png|fnlow=138|fnhigh=138}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_04_c.ani|description=Animation outlines the GTVA's battleplan for blockading the Capella node in Gamma Draconis, using 3D wireframe models of GTVA capital ships and triangular symbols for NTF vessels (which it identifies as The NTF fleet with commanding officer Admiral Bosch). The ships GVD Hedetet, GVC Unut, GVCv Hyksos and GTCv Diomedies are named in the animation. |lores=cb_sm2_04_c_101_V.png|hires=cb_sm2_04_c_101_M.png|fnlow=101|fnhigh=101}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_04_d.ani|description=Two-segment animation introducing the Mjolnir RBC to the player. The first segment is in the style of a computer analysis with a Mjolnir model that rotates at intervals as (unreadable) text streams past on the right. The second segment begins with the computer elements fading into a space shot and the Mjolnir coming to life near a jump node. The camera rapidly pans to other RBC's situated at the four 'corners' of the Jump Node, then zooms out to show a Deimos jumping in and being destroyed by the beam cannons (though their beams are blue in both version of the animation unlike the green beams in-game). |lores=cb_sm2_04_d_138_V.png|hires=cb_sm2_04_d_138_M.png|fnlow=138|fnhigh=138}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_04_e.ani|description=Tech database screen introducing the GTB Artemis Bomber. Mixael's version includes extracts from the tech description. |lores=cb_sm2_04_e_39_V.png|hires=cb_sm2_04_e_39_M.png|fnlow=39|fnhigh=39}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_07_b.ani|description=Shot from port side and below of a Hatshepsut destroyer moving across the view. Though intended as the Psamtik in game, it has no insignia in either animation version. |lores=cb_sm2_07_b_47_V.png|hires=cb_sm2_07_b_47_M.png|fnlow=47|fnhigh=47}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_07_c.ani|description=Animation in 3 linked segments representative of objective representations. The time (identified as Vasudan Standard Time), and GTVA symbol remain constant, and the number top left counts the three segments (showing a 1 in segment 1 etc). Each segment has a different animation tinted deep red; segment 1 is a rotating jump node, the second is a spinning SF Nosferatu fighter which shatters like glass to represent it's destruction, and the third is a profile of Admiral Bosch (they are in fact clips of the cb_sm1_01_b animation). |lores=cb_sm2_07_c_56_V.png|hires=cb_sm2_07_c_56_M.png|fnlow=56|fnhigh=56}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_10_a.ani|description=Representation of the ETAK device in operation, featuring a spinning 3D wireframe model of an NTF Icini with blue waves radiating out from it. The background features a FRED-like grid, faded NTF symbol and ETAK in large faded red letters. |lores=cb_sm2_10_a_26_V.png|hires=cb_sm2_10_a_26_M.png|fnlow=26|fnhigh=26}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_10_c.ani|description=Tech database screen introducing the NTF Iceni class frigate. Mixael's version includes extracts from the tech description. |lores=cb_sm2_10_c_72_V.png|hires=cb_sm2_10_c_72_M.png|fnlow=72|fnhigh=72}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_10_d.ani|description=Shot from in front and slightly below of a SJ Sathanas Juggernaut flying towards and over the camera. The view is slightly grained (in the form of horizontal lines) to give a recording-like effect. |lores=cb_sm2_10_d_73_V.png|hires=cb_sm2_10_d_73_M.png|fnlow=73|fnhigh=73}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm2_10_e.ani|description=Computer analysis of the GTVA Meson Bomb with a 3D model from different angles and a series of small dialogue boxes with blocks of text (extracts from the tech description in Mixaels). Some images alongside notably include a spinning GTFr Triton model, which is the ship the bomb is designed to dock with for movement. |lores=cb_sm2_10_e_89_V.png|hires=cb_sm2_10_e_89_M.png|fnlow=89|fnhigh=89}} | ||
+ | |||
+ | {{CBAnim2|filename=cb_sm3_03_b.ani|description=A damage report on the GTVA Colossus following it's fight with the SJ Sathanas, with a spinning Colossus model and a moving reticule pinpointing different locations. The actual blocks of text detailing the damage are unreadable in both versions. |lores=cb_sm3_03_b_21_V.png|hires=cb_sm3_03_b_21_M.png|fnlow=21|fnhigh=21}} | ||
{{CBAnim2|filename=cb_sm3-06_a.ani|description=Opens with forming GTVA image superimposed over a Hecate fly-by from lower starboard (as shown in Volition image). Image then fades to black and blue lightshaft effect forms into 70th Blue Lions emblem and title (as shown in high-res image).|lores=cb_sm3_06_a_36_V.png|hires=cb_sm3_06_a_157_M.png|fnlow=36|fnhigh=157}} | {{CBAnim2|filename=cb_sm3-06_a.ani|description=Opens with forming GTVA image superimposed over a Hecate fly-by from lower starboard (as shown in Volition image). Image then fades to black and blue lightshaft effect forms into 70th Blue Lions emblem and title (as shown in high-res image).|lores=cb_sm3_06_a_36_V.png|hires=cb_sm3_06_a_157_M.png|fnlow=36|fnhigh=157}} |
Latest revision as of 07:23, 17 January 2017
This is a list of Command Brief animations created by Volition for FreeSpace 2, and later recreated in a higher resolution by MjnMixael for the FreeSpace Upgrade Project.
Return to the List of Command Brief Animations.
NB - This list is currently a work in progress, and as such is incomplete.
Filename: cb_loop-a_a.ani | ||
Description: | Volition: | High Res: |
A modified GTVA logo used during SOC loops. | ||
Frame Number: 70 | Frame Number: 70 |
Filename: cb_loop-a_b.ani | ||
Description: | Volition: | High Res: |
The SOC logo. | ||
Frame Number: 97 | Frame Number: 97 |
Filename: cb_sm1-01_a.ani | ||
Description: | Volition: | High Res: |
The GTVA logo forms and glows slightly, then the scene fades into a fly-by from of a Hecate from port-side fore (intended as Aquitaine). | ||
Frame Number: 39 | Frame Number: 39 |
Filename: cb_train_04_d.ani | ||
Description: | Volition: | High Res: |
Tech database screen introducing the Prometheus R cannon to the player. | ||
Frame Number: 21 | Frame Number: 21 |
Filename: cb_train_04_e.ani | ||
Description: | Volition: | High Res: |
Tech database screens introducing (in order) the Harpoon and Hornet missiles to the player. | ||
Frame Number: 24 | Frame Number: 24 |
Filename: cb_Loop-B_f.ani | ||
Description: | Volition: | High Res: |
A technical analysis of the SF Mara, with 3D rotating image (presented to player before 'Into the Lion's Den'). | ||
Frame Number: 72 | Frame Number: 72 |
Filename: cb_sm3-06_d.ani | ||
Description: | Volition: | High Res: |
Technical schematic of the GTF Erinyes, with 3D spinning image. | ||
Frame Number: 72 | Frame Number: 72 |