Difference between revisions of "GTM Tsunami"
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{{FS12_Weapons}} | {{FS12_Weapons}} | ||
+ | {{shipimage|image=[[Image:Tsunami.gif]]|caption=The GTM-3 Tsunami Bomb}} | ||
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==Tech Room Data== | ==Tech Room Data== | ||
− | Intelligent tracking similar to GTA targeting system - prior to launch, communicates with ship computer, gathering data about enemy target types and whereabouts - slow, low maneuverability - antimatter warhead (500 | + | Intelligent tracking similar to GTA targeting system - prior to launch, communicates with ship computer, gathering data about enemy target types and whereabouts - slow, low maneuverability - antimatter warhead (500 tonne mass-to-energy conversion) - due to instability of antimatter, no more than 10 may be carried on board a GTA bomber at any given time, unless pilot is granted a special permit by an appropriate governing body. |
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+ | The Tsunami has now become the standard Terran bomb used to take out large targets. Its short life requires that you get within 1500 meters of the target before sending it off, and since it needs a lock to be fired, it takes a brave pilot to fly straight enough for long enough to let one of these fly. A few Tsunamis will take out almost any ship, barring a destroyer. The antimatter warhead also washes over shields a little, so as long as it isn't too close to the center of the blast, a fighter or bomber has a good chance of surviving detonation. | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
+ | {{Secondary|1 500|20.0|60|3000|Average|1500|Minimal|30|Full|3000|50 / 150|Aspect Seeking|N / A|6.0 s|1.0 s}} | ||
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− | + | ==Notes== | |
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels. | *Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels. | ||
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | *Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | ||
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]] | *Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]] | ||
+ | ===Veteran Comments=== | ||
+ | {{Comment|The Tsunami is the first real space-bomb you get in FreeSpace 1. Unlike the future [[GTM Cyclops]] and [[GTM Helios]] which have advantages and disadvantages over each other, the [[GTM Harbinger]] is in fact, superior to the Tsunami. You can destroy things with the Tsunami, but it takes a lot of time. | ||
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+ | Likely a balancing issue, in FS1 the capitals have no flaks or AAA beams to defend themselves, but still needed to give an impression of being difficult to take down. | ||
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+ | It is interesting to note that, in [[FreeSpace Alpha]], the Tsunami model was not used as a bomb, but as a primary weapon called the G-13 Medium Laser. | ||
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+ | Table-wise, the Tsunami actually isn't that bad in the damage department. It does more subsystem damage than its successor, but only 75% the hull damage of the Cyclops, roughly comparable to what you can expect to get out of an Infyrno at best.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Latest revision as of 07:58, 22 April 2020
GTM-3 Tsunami Bomb
The GTM-3 Tsunami Bomb |
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Tech Room Data
Intelligent tracking similar to GTA targeting system - prior to launch, communicates with ship computer, gathering data about enemy target types and whereabouts - slow, low maneuverability - antimatter warhead (500 tonne mass-to-energy conversion) - due to instability of antimatter, no more than 10 may be carried on board a GTA bomber at any given time, unless pilot is granted a special permit by an appropriate governing body.
The Tsunami has now become the standard Terran bomb used to take out large targets. Its short life requires that you get within 1500 meters of the target before sending it off, and since it needs a lock to be fired, it takes a brave pilot to fly straight enough for long enough to let one of these fly. A few Tsunamis will take out almost any ship, barring a destroyer. The antimatter warhead also washes over shields a little, so as long as it isn't too close to the center of the blast, a fighter or bomber has a good chance of surviving detonation.
Performance
Statistics
Range | 1 500 m | |
Reload time | 20.0 s | |
Velocity | 60 ms-1 | |
Base Damage | 3000 | |
Armor Damage | Average | 1500 |
Shield Damage | Minimal | 30 |
Subsystem Damage | Full | 3000 |
Shockwave Radius | 50 / 150 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 6.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Weapon is capable of easily damaging (Huge) even larger vessels.
- Weapon can be shot down (Bomb)
- Weapon must be locked onto the target in order to be fired (No Dumbfire)
Veteran Comments
Likely a balancing issue, in FS1 the capitals have no flaks or AAA beams to defend themselves, but still needed to give an impression of being difficult to take down.
It is interesting to note that, in FreeSpace Alpha, the Tsunami model was not used as a bomb, but as a primary weapon called the G-13 Medium Laser.