Difference between revisions of "Template:Secondary weapon"
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(Attempted to add provisions for No Dumbfire.) |
m (→Usage: Forgot to update this) |
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{{!}} style="padding-left: 20px" {{!}} Turn rate (360 degress) | {{!}} style="padding-left: 20px" {{!}} Turn rate (360 degress) | ||
{{!}} style="padding-left: 20px" {{!}} {{{homing_turn}}} s | {{!}} style="padding-left: 20px" {{!}} {{{homing_turn}}} s | ||
+ | {{!}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#if: {{{shockwave|}}}| | ||
+ | {{!}} '''Shockwave radius (inner/outer)''' | ||
+ | {{!}} {{{shockwave}}} m | ||
{{!}} | {{!}} | ||
}} | }} | ||
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{{!}} '''Hitpoints''' | {{!}} '''Hitpoints''' | ||
{{!}} {{#if: {{{hitpoints|}}}|{{{hitpoints}}}|50}} | {{!}} {{#if: {{{hitpoints|}}}|{{{hitpoints}}}|50}} | ||
+ | {{!}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#if: {{{spawn|}}}| | ||
+ | {{!}} '''Spawn count''' | ||
+ | {{!}} {{{spawn}}} | ||
+ | {{!}} | ||
+ | }} | ||
+ | |- | ||
+ | {{#if: {{{children|}}}| | ||
+ | {{!}} style="padding-left: 20px" {{!}} Spawned missile | ||
+ | {{!}} style="padding-left: 20px" {{!}} {{{children}}} | ||
{{!}} | {{!}} | ||
}} | }} | ||
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'''Additional properties''' | '''Additional properties''' | ||
− | *Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]]{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}}{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}}{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}}{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}}{{#if: {{{no_dumbfire|}}}|*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#.22No Dumbfire.22|(No Dumbfire)]]}}<noinclude> | + | *Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]]{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}}{{#if: {{{child|}}}|*Weapon cannot be set as a weapon mounted on any ship, but is instead created by another weapon [[Weapons.tbl#.22child.22|(child)]]}}{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}}{{#if: {{{emp|}}}|*Weapon causes an EMP effect on any ship within the blast radius [[Weapons.tbl#.22EMP.22|(EMP)]]}}{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}}{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}}{{#if: {{{no_dumbfire|}}}|*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#.22No Dumbfire.22|(No Dumbfire)]]}}{{#if: {{{lockarm|}}}|*Weapon only does full amount of damage when target is locked on [[Weapons.tbl#.22lockarm.22|(lockarm)]]}}{{#if: {{{shockwave|}}}|*The shockwave doubles the damage against any target that takes a direct hit}}{{#if: {{{spawn|}}}|*Weapon creates {{{spawn}}} {{{children}}} upon detonation [[Weapons.tbl#.22Spawn_Name.2CValue.22|(Spawn)]]}}<noinclude> |
== Usage == | == Usage == | ||
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|homing_min_time = | |homing_min_time = | ||
|homing_turn = | |homing_turn = | ||
+ | |shockwave = | ||
|hitpoints = | |hitpoints = | ||
|bomb = | |bomb = | ||
+ | |child = | ||
|huge = | |huge = | ||
+ | |emp = | ||
|big_ship = | |big_ship = | ||
|same_turret_cooldown = | |same_turret_cooldown = | ||
|no_dumbfire = | |no_dumbfire = | ||
+ | |lockarm = | ||
+ | |spawn = | ||
+ | |children = | ||
}} | }} | ||
</pre> | </pre> |
Latest revision as of 12:26, 12 June 2021
Name | {{{name}}} |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
Usage
{{Secondary_weapon |table_style = |name = |range = |reload = |velocity = |damage = |armor_damage = |shield_damage = |subsystem_damage = |homing_type = |homing_cone = |homing_min_time = |homing_turn = |shockwave = |hitpoints = |bomb = |child = |huge = |emp = |big_ship = |same_turret_cooldown = |no_dumbfire = |lockarm = |spawn = |children = }}
Entries in actual page do not have to follow the same order.