Difference between revisions of "Template:Secondary weapon"
From FreeSpace Wiki
m (Corrected the non-linking of brackets in the note regarding spawn.) |
m (→Usage: Forgot to update this) |
||
(One intermediate revision by the same user not shown) | |||
Line 96: | Line 96: | ||
'''Additional properties''' | '''Additional properties''' | ||
− | *Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]]{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}}{{#if: {{{child|}}}|*Weapon cannot be set as a weapon mounted on any ship, but is instead created by another weapon [[Weapons.tbl#.22child.22|(child)]]}}{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}}{{#if: {{{emp|}}}|*Weapon causes an EMP effect on any ship within the blast radius [[Weapons.tbl#.22EMP.22|(EMP)]]}}{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}}{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}}{{#if: {{{no_dumbfire|}}}|*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#.22No Dumbfire.22|(No Dumbfire)]]}}{{#if: {{{shockwave|}}}|*The shockwave doubles the damage against any target that takes a direct hit}}{{#if: {{{spawn|}}}|*Weapon creates {{{spawn}}} {{{children}}} upon detonation [[Weapons.tbl#.22Spawn_Name.2CValue.22|(Spawn)]]}}<noinclude> | + | *Weapon is a missile weapon [[Weapons.tbl|(Secondary weapon)]]{{#if: {{{bomb|}}}|*Weapon is marked as a bomb [[Weapons.tbl#.22Bomb.22|(Bomb)]]}}{{#if: {{{child|}}}|*Weapon cannot be set as a weapon mounted on any ship, but is instead created by another weapon [[Weapons.tbl#.22child.22|(child)]]}}{{#if: {{{huge|}}}|*Weapon is capable of easily damaging even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]}}{{#if: {{{emp|}}}|*Weapon causes an EMP effect on any ship within the blast radius [[Weapons.tbl#.22EMP.22|(EMP)]]}}{{#if: {{{big_ship|}}}|*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]}}{{#if: {{{same_turret_cooldown|}}}|*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]}}{{#if: {{{no_dumbfire|}}}|*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#.22No Dumbfire.22|(No Dumbfire)]]}}{{#if: {{{lockarm|}}}|*Weapon only does full amount of damage when target is locked on [[Weapons.tbl#.22lockarm.22|(lockarm)]]}}{{#if: {{{shockwave|}}}|*The shockwave doubles the damage against any target that takes a direct hit}}{{#if: {{{spawn|}}}|*Weapon creates {{{spawn}}} {{{children}}} upon detonation [[Weapons.tbl#.22Spawn_Name.2CValue.22|(Spawn)]]}}<noinclude> |
== Usage == | == Usage == | ||
Line 122: | Line 122: | ||
|same_turret_cooldown = | |same_turret_cooldown = | ||
|no_dumbfire = | |no_dumbfire = | ||
+ | |lockarm = | ||
|spawn = | |spawn = | ||
|children = | |children = |
Latest revision as of 12:26, 12 June 2021
Name | {{{name}}} |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
Usage
{{Secondary_weapon |table_style = |name = |range = |reload = |velocity = |damage = |armor_damage = |shield_damage = |subsystem_damage = |homing_type = |homing_cone = |homing_min_time = |homing_turn = |shockwave = |hitpoints = |bomb = |child = |huge = |emp = |big_ship = |same_turret_cooldown = |no_dumbfire = |lockarm = |spawn = |children = }}
Entries in actual page do not have to follow the same order.