Difference between revisions of "Talk:Feature Requests"

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m (Reverted edits by OlozeLricc (Talk); changed back to last version by Mustang19)
 
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*Does anyone actually ''read'' this page? --[[User:Selectah|Selectah]] 17:42, 15 December 2006 (CST)
 
*Does anyone actually ''read'' this page? --[[User:Selectah|Selectah]] 17:42, 15 December 2006 (CST)
 
**Yes.  Why? --[[User:Goober5000|Goober5000]] 00:36, 1 January 2007 (CST)
 
**Yes.  Why? --[[User:Goober5000|Goober5000]] 00:36, 1 January 2007 (CST)
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***There is a feature request for the ability to warp without vortex from the Babylon project. Can't you click on a ship in FRED, open its options, and go to Misc>No Warp? Also, about the toggleable turrets/subsystems, just do an every-time loop that sets the subsystem's strength to 100 every time it is damaged- it would still be targetable, but that particular subsystem would be invincible. There are FRED commands for enabling/disabling subsytems (set-subsystem-strength, for example). --[[User:Mustang19|Mustang19]] 16:18, 8 February 2007 (EST)
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== Subsystems ==
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So AFAIK the toggleable subsystem is for 'alternate' subsystems for the model. For example single model could have both Terran and Vasudan cockpits of which one is toggled on and on off. So significantly different from untargetable subsystems. - [[User:Wanderer|Wanderer]] 01:12, 20 June 2007 (CDT)
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Right. I should've read the entry more before moving it. [[User:Mustang19|Mustang19]]
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== Infinite Landscape ==
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Err, that's a really bad feature to request. It would take a few minutes in Fred or preferably the modeling program to manually tile it a couple of times in all directions. A much larger landscape that is more than enough to play your mission above is what is needed here anyway, since an infinitely tiling feature would infinitely drain resources and would produce really ugly or at best really boring terrain. :p
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As such I'd recommend this entry be removed, as it would be a waste of coder time to implement when the modder or fredder can already do it. --[[User:VA|VA]]
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Proccessor power would not be the problem. However, it is pretty unneccesary as it can easily be FREDed in. If noone else speaks up, I'll delete this request.[[User:Mustang19|Mustang19]] 14:09, 25 September 2007 (CDT)

Latest revision as of 06:43, 1 January 2008

Excuse me, but should this be not in the SCP forum or the SCP website? Things like these do not beling to wikis. - TopAce 19:15, 10 Dec 2005 (GMT)

The problem is that adding it to the SCP site would require a special PHP script, and a thread on the forums quickly becomes cluttered by irrelevant posts and discussions on the features. It also serves as a reference for feature requests...not the ideal solution, but the simplest one. WMCoolmon 01:09, 27 Dec 2005 (GMT)

  • Does anyone actually read this page? --Selectah 17:42, 15 December 2006 (CST)
    • Yes. Why? --Goober5000 00:36, 1 January 2007 (CST)
      • There is a feature request for the ability to warp without vortex from the Babylon project. Can't you click on a ship in FRED, open its options, and go to Misc>No Warp? Also, about the toggleable turrets/subsystems, just do an every-time loop that sets the subsystem's strength to 100 every time it is damaged- it would still be targetable, but that particular subsystem would be invincible. There are FRED commands for enabling/disabling subsytems (set-subsystem-strength, for example). --Mustang19 16:18, 8 February 2007 (EST)

Subsystems

So AFAIK the toggleable subsystem is for 'alternate' subsystems for the model. For example single model could have both Terran and Vasudan cockpits of which one is toggled on and on off. So significantly different from untargetable subsystems. - Wanderer 01:12, 20 June 2007 (CDT)

Right. I should've read the entry more before moving it. Mustang19


Infinite Landscape

Err, that's a really bad feature to request. It would take a few minutes in Fred or preferably the modeling program to manually tile it a couple of times in all directions. A much larger landscape that is more than enough to play your mission above is what is needed here anyway, since an infinitely tiling feature would infinitely drain resources and would produce really ugly or at best really boring terrain. :p

As such I'd recommend this entry be removed, as it would be a waste of coder time to implement when the modder or fredder can already do it. --VA

Proccessor power would not be the problem. However, it is pretty unneccesary as it can easily be FREDed in. If noone else speaks up, I'll delete this request.Mustang19 14:09, 25 September 2007 (CDT)