Difference between revisions of "Technical Terms and Definitions"

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==Craft Statistics==
 
==Craft Statistics==
 
===Type===
 
===Type===
Text data which appears as 'Craft type' in the ship selection screen. Makes no difference in the craft's performance in game
+
Text data which appears as 'Craft type' in the ship selection screen.
 
===Manufacturer===
 
===Manufacturer===
Text data which appears as 'Manufacturer' in the ship selection screen. Makes no difference in the craft's performance in game
+
Text data which appears as 'Manufacturer' in the ship selection screen.
===Manuverability===
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===Maneuverability===
Text data which appears as 'Maneuveribility' in the ship selection screen. Makes no difference in the craft's performance in game, which means you can use the text 'Very High' here, with a craft as maneuverable as an Ursa
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Text data (descriptive) which appears as 'Maneuverability' in the ship selection screen.
====Rotation Damping====
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Number ranging from 0-1, defines the damping when a craft finishes rotating.
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===Yaw, Pitch, Roll===
====Max Velocity====
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The time it takes for the craft to do a full 360 degree turn. Yaw is side-to-side, pitch is up and down, and roll is self explanatory.
Velocity to reach when your engine recharge is at default rate and you have full speed.
+
 
====Max Oclk Speed====
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===Max Velocity===
Velocity to reach when your engine recharge is at maximum rate. Does not affect maximal speed with afterburner.
+
Velocity to reach when your engine recharge is at default rate and you have full speed. The second number is the maximum velocity with engine recharge at maximum rate.
====Rotation Time====
 
Requires three values. A value defines the time needed for the craft to take a 360 degree turn on an axis. The first value is the X axis, the second is the Y axis and the last is Z. The fewer the number the faster the turn is.
 
====Rear Velocity====
 
Maximal speed to reach when craft goes backward. If you brake down to 0 and keep pressing 'Brake', your craft starts moving backward.
 
====Forward Acceleration====
 
Defines forward acceleration of the craft. The higher the value the faster the acceleration.
 
====Forward Deceleration====
 
Defines forward deceleration of the craft. The higher the value the faster the deceleration.
 
====Slide Acceleration====
 
Defines slide acceleration of the craft. The higher the value the faster the slide acceleration.
 
====Slide Deceleration====
 
Defines slide deceleration of the craft. The higher the value the faster the slide deceleration.
 
===Afterburner===
 
====Max Afterburner Velocity====
 
Maximal speed to reach while using afterburners.
 
====Afterburner Fuel====
 
Numerical data of how much fuel the craft has available. Default is 300. The higher the value the more fuel the craft will have.
 
====Afterburner Burn Rate====
 
How quickly the craft burns afterburner fuel. The lower the value the more time is needed to burn the available fuel.
 
====Afterburner Recharge Rate====
 
How quickly your afterburner fuel recharges. Lower value makes faster recharge.
 
 
===Armor===
 
===Armor===
Type of armour the craft has. Source Code Project addon.
+
Text data (descriptive) of the strength of the vessel.
====Hitpoints====  
+
====Hitpoints====
 
The number of hitpoints the craft has. A hit decreases this value, in regard of the damage value * armor factor.
 
The number of hitpoints the craft has. A hit decreases this value, in regard of the damage value * armor factor.
 
====Shields====
 
====Shields====
 
The number of shield hitpoints the craft has. A hit decreases this value, in regard of the damage value * shield factor.
 
The number of shield hitpoints the craft has. A hit decreases this value, in regard of the damage value * shield factor.
===Power Output===
+
 
How much power the craft's main generator outputs. The higher the value the more quickly shields and laser energy will recharge.
 
 
===Length===
 
===Length===
Defines length of the craft to be displayed in the 'Craft selection' screen. Does not affect the craft's length in game.
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Lenght of the ship or object
 +
===Compatible Containers===
 +
List of containers that are designed for the ship (usually freighter) in question.<br><br>
 +
 
 
==Craft Armaments==
 
==Craft Armaments==
 
===Gun Mounts===
 
===Gun Mounts===
Defines number of gun mounts on the craft to be displayed in the 'Craft selection' screen. Does not affect the craft's firepower in game.
+
*Describes the non-turretted primary weapons banks mounted on the ship.
====Allowed PBanks====
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*'''Bank'''
Defines which weapons can be mounted on the craft. Must be in the following format: <br>
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**Number of the primary weapon bank
$Allowed PBanks: ("Primary 1" "Primary 2")
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*'''Guns'''
====Default PBanks====
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**Lists the number of primary weapons (=guns) in the bank in question.
Defines which weapons are mounted on the craft when it is placed in FRED. Must be in the following format: <br>
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*'''Standard Loadout'''
$Default PBanks: ("Primary 1" "Primary 2") <br>
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**The default weapons for the primary weapon bank.
You must have as many weapons listed in the above value as many primary banks are defined in the POF data of the craft.
+
*'''Compatible Primaries'''
====Max Weapon Energy====
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**The primary weapons that can be mounted to the ship
The energy value for weapons. The power output recharges this, while the primary weapon to be fired decreases on this, in regard of the Energy Consumed value of the fired primary weapon(s)
+
*Detailed data for different weapons mounted in the turrets can be found from [[Weapon Comparison (FS1)#Standard Primaries|FS 1 Weapon Comparison Table]] and from [[Weapon Comparison (FS2)#Standard Primaries|FS 2 Weapon Comparison Table]]
 +
 
 
===Missile Banks===
 
===Missile Banks===
Defines number of missile banks on the craft to be displayed in the 'Craft selection' screen. Does not affect the craft's secondary behaviour in game.
+
*Describes the non-turretted secondary weapon (missiles) banks mounted on the ship
====Allowed SBanks====
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*'''Bank'''
Works in the same format and way as Allowed PBanks. This is related to secondary compatibilities.
+
**Number of the secondary weapon bank
====Default SBanks====
+
*'''Capacity'''
Works in the same format and way as Default PBanks. This is related to default secondary armaments.
+
**Number of [[GTM Hornet|Hornet]] sized missiles that can be fitted to the secondary weapon bank.
====Secondary Capacity====  
+
*'''Standard Loadout'''
Defines the capacity of the secondary banks. The higher the value the more missiles can be mounted. Must have as many value as many missile banks the craft has.
+
**The default loadout for the secondary weapon bank.
===Countermeasures===
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*'''Compatible Secondaries'''
Defines the number of counter-measures that can be equiped on the craft.
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**The secondary weapons that can be mounted to the ship
 +
*Detailed data for different weapons mounted in the secondary banks can be found from [[Weapon Comparison (FS1)#Standard Secondaries|FS 1 Weapon Comparison Table]] and from [[Weapon Comparison (FS2)#Standard Secondaries|FS 2 Weapon Comparison Table]]
 +
 
 +
===Turrets===
 +
*Describes the all the turretted weapons mounted on the ship
 +
*'''Turret Type'''
 +
**The type of the turret. In other word the default turret loadout
 +
*'''Amount'''
 +
**The number of the particular type of turret mounted on the ship.
 +
*Detailed data for different weapons mounted in the turrets can be found from [[Weapon Comparison (FS1)|FS 1 Weapon Comparison Table]] and from [[Weapon Comparison (FS2)|FS 2 Weapon Comparison Table]]
 +
 
 +
[[Category:Tables]]
 +
[[Category:Lists]]

Latest revision as of 14:12, 14 March 2018

Craft Statistics

Type

Text data which appears as 'Craft type' in the ship selection screen.

Manufacturer

Text data which appears as 'Manufacturer' in the ship selection screen.

Maneuverability

Text data (descriptive) which appears as 'Maneuverability' in the ship selection screen.

Yaw, Pitch, Roll

The time it takes for the craft to do a full 360 degree turn. Yaw is side-to-side, pitch is up and down, and roll is self explanatory.

Max Velocity

Velocity to reach when your engine recharge is at default rate and you have full speed. The second number is the maximum velocity with engine recharge at maximum rate.

Armor

Text data (descriptive) of the strength of the vessel.

Hitpoints

The number of hitpoints the craft has. A hit decreases this value, in regard of the damage value * armor factor.

Shields

The number of shield hitpoints the craft has. A hit decreases this value, in regard of the damage value * shield factor.

Length

Lenght of the ship or object

Compatible Containers

List of containers that are designed for the ship (usually freighter) in question.

Craft Armaments

Gun Mounts

  • Describes the non-turretted primary weapons banks mounted on the ship.
  • Bank
    • Number of the primary weapon bank
  • Guns
    • Lists the number of primary weapons (=guns) in the bank in question.
  • Standard Loadout
    • The default weapons for the primary weapon bank.
  • Compatible Primaries
    • The primary weapons that can be mounted to the ship
  • Detailed data for different weapons mounted in the turrets can be found from FS 1 Weapon Comparison Table and from FS 2 Weapon Comparison Table

Missile Banks

  • Describes the non-turretted secondary weapon (missiles) banks mounted on the ship
  • Bank
    • Number of the secondary weapon bank
  • Capacity
    • Number of Hornet sized missiles that can be fitted to the secondary weapon bank.
  • Standard Loadout
    • The default loadout for the secondary weapon bank.
  • Compatible Secondaries
    • The secondary weapons that can be mounted to the ship
  • Detailed data for different weapons mounted in the secondary banks can be found from FS 1 Weapon Comparison Table and from FS 2 Weapon Comparison Table

Turrets

  • Describes the all the turretted weapons mounted on the ship
  • Turret Type
    • The type of the turret. In other word the default turret loadout
  • Amount
    • The number of the particular type of turret mounted on the ship.
  • Detailed data for different weapons mounted in the turrets can be found from FS 1 Weapon Comparison Table and from FS 2 Weapon Comparison Table