Difference between revisions of "GTM TAG-A"
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==Tech Room Data== | ==Tech Room Data== | ||
The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range. | The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range. | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
+ | {{Secondary|2 000|3.0|400|0.1|Full|0.1|Full|0.1|Full|0.1|10 / 30|Dumbfire|N / A|N / A|N / A}} | ||
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− | + | ==Notes== | |
*[[Weapons.tbl#$TAG:|TAGs]] the target (level-2). Effect lasts for 11 s | *[[Weapons.tbl#$TAG:|TAGs]] the target (level-2). Effect lasts for 11 s | ||
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+ | ===Veteran Comments=== | ||
+ | {{Comment|The TAG weapons seem ineffective in anything other than the properly [[FRED]]ed mission, the only one in the [[Portal:Freespace 2|Freespace 2]] campaign (as far as I know) is [[A Game of TAG]], beyond that single mission, I don't think they really have any use. | ||
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+ | If this was used by warships instead of fighters, and was fired in swarms and an ULTRA beam followed, I would be very wary of this. However, it is not, and therefore I shall scorn it to death. | ||
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+ | To me, the TAG weapons are the most useless weapons in the whole game. In [[A Game of TAG]], I used my TAG-As all the time and the cruisers that were supposed to be helping didn't do anything except complain about "If I don't TAG it, they can't kill it". | ||
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+ | TAG weapons do have some use outside of missions scripted for its use, though the situations are so specific that if it's not mentioned explicitly during mission briefing, there's not much point loading up on TAG weaponry. It is worth mentioning, however, that TAG missiles/rockets negate the stealth abilities of Pegasus and Ptah fighters. This is pretty important, since it allows you to order your wingmen to attack a stealth target, and it briefly lets aspect-seeking missiles and warship turrets track the TAG'ed vessel. Additionally, it seems that targets under the effect of a TAG warhead are given some minor priority by warships' turrets, but the effect is very difficult to notice, unless you're off in the distance, watching a specific target and keeping count of how many turrets are actually firing at the tagged vessel. In summary, though, I would say that if you're expecting to fend off a number of hostile stealth fighters, in the presence of a friendly warship, pack some TAG warheads.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 14:22, 4 September 2007
GTI TAG-A Missile
File:TAG A 320x240.jpg |
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The GTI TAG-A Missile |
Tech Room Data
The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range.
Performance
Statistics
Range | 2 000 m | |
Reload time | 3.0 s | |
Velocity | 400 ms-1 | |
Base Damage | 0.1 | |
Armor Damage | Full | 0.1 |
Shield Damage | Full | 0.1 |
Subsystem Damage | Full | 0.1 |
Shockwave Radius | 10 / 30 m | |
Type: | Dumbfire | |
View Cone: | N / A | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | N / A |
Notes
- TAGs the target (level-2). Effect lasts for 11 s
Veteran Comments
If this was used by warships instead of fighters, and was fired in swarms and an ULTRA beam followed, I would be very wary of this. However, it is not, and therefore I shall scorn it to death.
To me, the TAG weapons are the most useless weapons in the whole game. In A Game of TAG, I used my TAG-As all the time and the cruisers that were supposed to be helping didn't do anything except complain about "If I don't TAG it, they can't kill it".