Difference between revisions of "GTW Banshee"
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==Tech Room Data== | ==Tech Room Data== | ||
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship's materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA. | An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship's materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA. | ||
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The GTW-7's impressive anti-shielding capabilities make it the weapon of choice against the Shivans. The main limitation of this weapon is low weapons compatibility. It can only be fitted on a GTF Valkyrie or a GTF Hercules. | The GTW-7's impressive anti-shielding capabilities make it the weapon of choice against the Shivans. The main limitation of this weapon is low weapons compatibility. It can only be fitted on a GTF Valkyrie or a GTF Hercules. | ||
− | ==Veteran Comments== | + | ==Performance== |
− | ''The Banshee's higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful antihull cannon.'' | + | ===Statistics=== |
+ | {{Primary|975|2.5|650|31.2|Average|18.2|Full|31.2|Poor|9.1}} | ||
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+ | ==Notes== | ||
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+ | ===Veteran Comments=== | ||
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+ | ''The Banshee's higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful antihull cannon.'' | ||
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''The only primary weapon with an actual value matched to it. Should be fun for those who want to calculate weapon powers.'' | ''The only primary weapon with an actual value matched to it. Should be fun for those who want to calculate weapon powers.'' | ||
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''The Banshee is useful for Shivan vessels with high shield to armor ratios, best when coupled with hull damaging weapons- either the [[GTW Avenger]] or the [[GTW Prometheus]], or even the [[GTM Fury]].'' | ''The Banshee is useful for Shivan vessels with high shield to armor ratios, best when coupled with hull damaging weapons- either the [[GTW Avenger]] or the [[GTW Prometheus]], or even the [[GTM Fury]].'' | ||
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''The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it's nothing you can't alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You'll also find that, in a pinch, the Banshee isn't *that* bad against hulls on its own.'' | ''The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it's nothing you can't alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You'll also find that, in a pinch, the Banshee isn't *that* bad against hulls on its own.'' | ||
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''A Hercules with 2 banks of Banshees was my configuration of choice for most missions. I could take down almost any Shivan fighter or bomber (with the exception of the Dragon) in a few shots.'' | ''A Hercules with 2 banks of Banshees was my configuration of choice for most missions. I could take down almost any Shivan fighter or bomber (with the exception of the Dragon) in a few shots.'' | ||
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''Two of these or this and the Avenger ripped any Shivan ship below a cruiser extreamly quickly, and they hurt cruisers loads.'' | ''Two of these or this and the Avenger ripped any Shivan ship below a cruiser extreamly quickly, and they hurt cruisers loads.'' | ||
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[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 08:18, 8 August 2007
GTW-7 Banshee
File:Banshee 320x240.jpg |
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The GTW-7 Banshee |
Tech Room Data
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship's materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.
The GTW-7's impressive anti-shielding capabilities make it the weapon of choice against the Shivans. The main limitation of this weapon is low weapons compatibility. It can only be fitted on a GTF Valkyrie or a GTF Hercules.
Performance
Statistics
Range | 975 m | |
Rate of Fire | 2.5 shots per second | |
Velocity | 650 ms-1 | |
Base Damage | 31.2 | |
Armor Damage | Average | 18.2 |
Shield Damage | Full | 31.2 |
Subsystem Damage | Poor | 9.1 |
Notes
Veteran Comments
The Banshee's higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful antihull cannon.
The only primary weapon with an actual value matched to it. Should be fun for those who want to calculate weapon powers.
The Banshee is useful for Shivan vessels with high shield to armor ratios, best when coupled with hull damaging weapons- either the GTW Avenger or the GTW Prometheus, or even the GTM Fury.
The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it's nothing you can't alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You'll also find that, in a pinch, the Banshee isn't *that* bad against hulls on its own.
A Hercules with 2 banks of Banshees was my configuration of choice for most missions. I could take down almost any Shivan fighter or bomber (with the exception of the Dragon) in a few shots.
Two of these or this and the Avenger ripped any Shivan ship below a cruiser extreamly quickly, and they hurt cruisers loads.