Difference between revisions of "Autopilot.tbl"
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+ | ::'''3.6.x branch:''' 1.23.2.11 | ||
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'''Autopilot.tbl''' is used to define the autopilot behavior for a mod. This table is not found from retail game. | '''Autopilot.tbl''' is used to define the autopilot behavior for a mod. This table is not found from retail game. | ||
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+Snd File: none.wav | +Snd File: none.wav | ||
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[[Category:Tables]] | [[Category:Tables]] |
Revision as of 07:32, 29 July 2007
Revision information..
- 3.6.x branch: 1.23.2.11
- 3.7 branch: 1.37
Autopilot.tbl is used to define the autopilot behavior for a mod. This table is not found from retail game.
Contents
General Structure
- Table consists of autopilot section
- Starts with #Autopilot
- Ends with #END
Table Contents
FS2 Open, 3.6.x:
- Table works only with new builds
$Link Distance:
FS2 Open, 3.6.x:
- Defines the maximum distance for autopilot link
- Syntax: Integer
+No_Cutscene_Bars
FS2 Open, 3.6.x:
- Turns the cutscene bars off for the autopilot duration
Events
FS2 Open, 3.6.x:
- Table allows for setting both message and sound file for certain events
- Allowed events:
- $No Nav Selected:
- Triggered if no navpoint has been selected when autopilot is activated
- $Gliding:
- Triggered if autopilot is activated while in glide mode
- $Too Close:
- Triggered if selected navpoint is too close when autopilot is activated
- $Hostiles:
- Triggered if hostiles are present when autopilot is activated
- $Linked:
- Triggered if autopilot is activated when link is active
- $Hazard:
- ?
- $No Nav Selected:
- For each defined event both message and sound file has to be set
- +Msg:
- Defines the message displayed on screen
- Syntax: String
- +Snd File:
- Defines the sound played
- Syntax: String, has to include file extension
Example
#Autopilot $Link Distance: 100 $No Nav Selected: +Msg: none +Snd File: none.wav #END