Difference between revisions of "Iff defs.tbl"
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Goober5000 (talk | contribs) (add additional ship flags) |
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− | The IFF (Identification | + | The IFF (Identification Friend or Foe) table stores data on FS2's IFF entries. This tables default version (shown as example) is included to the code so '''iff_defs.tbl''' is not required unless entries are to be added or changed. |
==General Format== | ==General Format== | ||
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*Syntax: ( '''"String" "String"''' ), names of the flags | *Syntax: ( '''"String" "String"''' ), names of the flags | ||
**Example: ( "cargo-known" ) | **Example: ( "cargo-known" ) | ||
− | **List of | + | **List of possible ship flags: |
***''"cargo-known"'' | ***''"cargo-known"'' | ||
***''"ignore-count"'' | ***''"ignore-count"'' | ||
Line 80: | Line 80: | ||
***''"beam-protect-ship"'' | ***''"beam-protect-ship"'' | ||
***''"guardian"'' | ***''"guardian"'' | ||
− | ***''"special-warp"''}} | + | ***''"special-warp"'' |
+ | ***''"vaporize"'' | ||
+ | ***''"stealth"'' | ||
+ | ***''"friendly-stealth-invisible"'' | ||
+ | ***''"don't-collide-invisible"''}} | ||
+ | |||
+ | |||
+ | ===$Default Ship Flags2:=== | ||
+ | {{Table36| | ||
+ | *Ships belonging to a particular IFF can have a default set of flags when created in FRED. | ||
+ | *Syntax: ( '''"String" "String"''' ), names of the flags | ||
+ | **Example: ( "cargo-known" ) | ||
+ | **List of possible ship flags: | ||
+ | ***''"primitive-sensors"'' | ||
+ | ***''"no-subspace-drive"'' | ||
+ | ***''"nav-carry-status"'' | ||
+ | ***''"no-bank"'' | ||
+ | ***''"affected-by-gravity"'' | ||
+ | ***''"toggle-subsystem-scanning"'' | ||
+ | ***''"targetable-as-bomb"'' | ||
+ | ***''"no-builtin-messages"'' | ||
+ | ***''"primaries-locked"'' | ||
+ | ***''"secondaries-locked"'' | ||
+ | ***''"no-death-scream"'' | ||
+ | ***''"always-death-scream"'' | ||
+ | ***''"nav-needslink"''}} | ||
Revision as of 02:50, 29 July 2007
This feature requires FreeSpace Open |
Revision information..
- 3.6.x branch: 1.9.2.3
- 3.7 branch: 1.13
The IFF (Identification Friend or Foe) table stores data on FS2's IFF entries. This tables default version (shown as example) is included to the code so iff_defs.tbl is not required unless entries are to be added or changed.
Contents
General Format
- IFF_defs table consist of the traitor iff definition and from the actual iff definitions
- Table begins with #IFFs
- First the traitor must be defined with $Traitor IFF:
- This entry is used to define which IFF is used to represent the traitors IFF
- Value: IFF Name
- Different IFFs entries begin with $IFF Name:
- Table ends with #End
$IFF Name:
$Colour: or $Color:
FS2 Open, 3.6.x:
- Defines the color of the IFF as seen in by default (e.g. in briefing icons).
- Syntax: ( Color ), three integers, values from 0 to 255; red, green and blue respectively
- Example: ( 0, 255, 0 )
$Attacks:
FS2 Open, 3.6.x:
- Defines the IFFs that are attacked by default
- Syntax: ( String ), name of the IFF
- Example: ( "Friendly" "Neutral" "Traitor" )
+Sees IFF Name As:
FS2 Open, 3.6.x:
- IFF can be set to be seen as in different color than what that IFFS default color is.
- Same IFF may have multiple +Sees IFF Name As: entries
- IFF Name defines the name of the IFF to have a different color.
- Example: +Sees Hostile As:
- Syntax: ( Color ), three integers, values from 0 to 255; red, green and blue respectively
- Example: ( 255, 0, 0 )
$Flags:
FS2 Open, 3.6.x:
- IFFs can have special flags assigned to them.
- Syntax: ( "String" ), name of the flag
- Example: ( "support allowed" )
- List of flags:
- "support allowed"
- "exempt from all teams at war"
$Default Ship Flags:
FS2 Open, 3.6.x:
- Ships belonging to a particular IFF can have a default set of flags when created in FRED.
- Syntax: ( "String" "String" ), names of the flags
- Example: ( "cargo-known" )
- List of possible ship flags:
- "cargo-known"
- "ignore-count"
- "protect-ship"
- "reinforcement"
- "no-shields"
- "escort"
- "player-start"
- "no-arrival-music"
- "no-arrival-warp"
- "no-departure-warp"
- "locked"
- "invulnerable"
- "hidden-from-sensors"
- "scannable"
- "kamikaze"
- "no-dynamic"
- "red-alert-carry"
- "beam-protect-ship"
- "guardian"
- "special-warp"
- "vaporize"
- "stealth"
- "friendly-stealth-invisible"
- "don't-collide-invisible"
$Default Ship Flags2:
FS2 Open, 3.6.x:
- Ships belonging to a particular IFF can have a default set of flags when created in FRED.
- Syntax: ( "String" "String" ), names of the flags
- Example: ( "cargo-known" )
- List of possible ship flags:
- "primitive-sensors"
- "no-subspace-drive"
- "nav-carry-status"
- "no-bank"
- "affected-by-gravity"
- "toggle-subsystem-scanning"
- "targetable-as-bomb"
- "no-builtin-messages"
- "primaries-locked"
- "secondaries-locked"
- "no-death-scream"
- "always-death-scream"
- "nav-needslink"
Sample Entry
#IFFs ;; Every iff_defs.tbl must contain a Traitor entry. Traitors attack ;; one another (required by the dogfighting code) but it is up to you ;; to decide who attacks the traitor or whom else the traitor attacks. $Traitor IFF: Traitor ;------------------------ ; Friendly ;------------------------ $IFF Name: Friendly $Color: ( 0, 255, 0 ) $Attacks: ( "Hostile" "Neutral" "Traitor" ) $Flags: ( "support allowed" ) $Default Ship Flags: ( "cargo-known" ) ;------------------------ ; Hostile ;------------------------ $IFF Name: Hostile $Color: ( 255, 0, 0 ) $Attacks: ( "Friendly" "Neutral" "Traitor" ) +Sees Friendly As: ( 255, 0, 0 ) +Sees Hostile As: ( 0, 255, 0 ) ;------------------------ ; Neutral ;------------------------ $IFF Name: Neutral $Color: ( 255, 0, 0 ) $Attacks: ( "Friendly" "Traitor" ) +Sees Friendly As: ( 255, 0, 0 ) +Sees Hostile As: ( 0, 255, 0 ) +Sees Neutral As: ( 0, 255, 0 ) ;------------------------ ; Unknown ;------------------------ $IFF Name: Unknown $Color: ( 255, 0, 255 ) $Attacks: ( "Hostile" ) +Sees Neutral As: ( 0, 255, 0 ) +Sees Traitor As: ( 0, 255, 0 ) $Flags: ( "exempt from all teams at war" ) ;------------------------ ; Traitor ;------------------------ $IFF Name: Traitor $Color: ( 255, 0, 0 ) $Attacks: ( "Friendly" "Hostile" "Neutral" "Traitor" ) +Sees Friendly As: ( 255, 0, 0 ) #End