Difference between revisions of "AAAf"

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{{Comment|These beams can be very, very deadly, if they hit you they don't worry about your shields, they go right to your armor and subsystems. Even if the beam doesn't kill you, it can easily take out your subsystems.
 
{{Comment|These beams can be very, very deadly, if they hit you they don't worry about your shields, they go right to your armor and subsystems. Even if the beam doesn't kill you, it can easily take out your subsystems.
  
 +
AAA beams are effectively impossible to conciously dodge. If it shoots at you, it WILL hit with at least one of the three pulses it fires in quick succession. If you're unlucky, more than one. There's just no way around it...save one. They do actually miss on rare occasions. You must be presenting the turret no movement across its field of view, so you may be directly closing, stopped, or directly headed away, and the firing ship needs to be stopped. Occasional in this situation, the beam will just shoot around you. But don't expect this to save you in a tight spot, because it's much more likely to just skewer you.
  
 
This weapon is your worst nightmare. Even a single hit can do extreme damage to you, possibly kill you outright. Make note of AAA emplacements on NTF capital ships and stay the hell out of their firing arc.}}
 
This weapon is your worst nightmare. Even a single hit can do extreme damage to you, possibly kill you outright. Make note of AAA emplacements on NTF capital ships and stay the hell out of their firing arc.}}

Revision as of 18:16, 20 February 2008

Anti-fighter beam (friendly) is the basic beam used by the Terrans and the Vasudans in the Freespace 2 to defend capital ships against fighters

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

Basic Terran and Vasudan anti-fighter beam weapon

Performance

Statistics

Range 1 500 m
Recharge Time 5.5 s
Beam Lifetime 2.5 s
Type: Anti fighter
Shots 3
Damage per second 77
Damage per second (sustained) 193 (total)
Damage per pulse {{{8}}}


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


These beams can be very, very deadly, if they hit you they don't worry about your shields, they go right to your armor and subsystems. Even if the beam doesn't kill you, it can easily take out your subsystems.

AAA beams are effectively impossible to conciously dodge. If it shoots at you, it WILL hit with at least one of the three pulses it fires in quick succession. If you're unlucky, more than one. There's just no way around it...save one. They do actually miss on rare occasions. You must be presenting the turret no movement across its field of view, so you may be directly closing, stopped, or directly headed away, and the firing ship needs to be stopped. Occasional in this situation, the beam will just shoot around you. But don't expect this to save you in a tight spot, because it's much more likely to just skewer you.

This weapon is your worst nightmare. Even a single hit can do extreme damage to you, possibly kill you outright. Make note of AAA emplacements on NTF capital ships and stay the hell out of their firing arc.