Difference between revisions of "Weapon expl.tbl"
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Revision information.. '''''weapons.cpp''' <!-- Please update this information when page is updated --> | Revision information.. '''''weapons.cpp''' <!-- Please update this information when page is updated --> | ||
− | ::'''3.6. | + | ::'''3.6.10 branch:''' 5307 |
− | ::'''3. | + | ::'''3.6.11 branch:''' 5211 |
Revision as of 09:18, 14 June 2009
Revision information.. weapons.cpp
- 3.6.10 branch: 5307
- 3.6.11 branch: 5211
Originally, weapon_expl.tbl recorded the number of LODs for each explosion image.
Regardless, when FS2 searches for additional LODs, it will use the animation with the specified name for LOD0, and then use "NAME_#" for additional LODs.
- Example: ExpMissileHit1.eff (LOD 0), ExpMissileHit1_1.eff (LOD1)
General Format
There is really only one section of weapon_expl.tbl, and that section has exactly one entry type.
- #Start
- The list of all weapon effects entries
- #End
Weapon Effect
$Name:
- Defines which explosion file this entry is for
- Syntax: String
$LOD:
- Defines how many LODs this explosion file has (up to 4)
- Syntax: Integer, of LODs.
Sample
#Start $Name: ExpMissileHit1 $LOD: 3 #End