Difference between revisions of "EASD Nemesis"
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+ | {{Comment|Against fighters, the Nemesis is probably the most dangerous EA ship. You would best be advised to steer clear of the stinger turrets, or you will most likely be eaten alive, but this is easier said than done as these turrets are deployed relatively evenly across the ship's hull. The best tactic is to disable the aft-facing turrets from long range, then move in for the kill. However, getting to the right position to do so without wasting valuable time is very hard, and if you're playing the second-to-last mission of INFR1, disabling the multitude of Stingers on the sides of the ship may be necessary. Once the Stinger turrets have been disabled, there's little else you need to worry about except for the flak turrets, which can easily be avoided. The Nemesis is also basically invincible against capital ships, with no less than 16 incredibly dangerous beam cannons placed at very convenient locations throughout the hull.}} | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 15:33, 30 November 2007
The EASD Nemesis is the flaghship of the Earth Alliance. It is a massive superdestroyer armed to the teeth with powerful beam cannons and railguns (only in INF:A SA and INF SCP).
Contents
Description:
Inferno R1 Description
The Nemesis is the flagship of the Earth Alliance. An awesome superdestroyer, she dwarfs most capital ships in both the GTVA and EA. Extremely well armed and armored, she also carries her own elite fighter squadrons. She is frequently seen around the Sol Gate, guarding the installation with her multitude of super-heavy beam cannons. The EA maintains the Nemesis as its command ship.
Inferno: Alliance Standalone Description
N/A
Inferno SCP Description
N/A
Developer Notes
None
Name origin
N/A
Performance:
Statistics
Type | Superdestroyer |
Manufacturer | Earth Alliance |
Maneuverability | N/A |
Yaw, Pitch, Roll | 15.0 s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | 750000 |
Hitpoints | N/A |
Shields | N/A |
Length | {{{10}}} m |
Armaments
Inferno R1 | INFA SA | INF SCP | |||
Turret Type | Amount | Turret Type | Amount | Turret Type | Amount |
EA Turret | 5 | ||||
Heavy Flak | 4 | ||||
Hell Fire | 6 | ||||
EA RFT | 8 | ||||
Stinger | 8 | ||||
SSilver | 1 | ||||
BSilv | 9 | ||||
BFSilv | 7 |
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Against fighters, the Nemesis is probably the most dangerous EA ship. You would best be advised to steer clear of the stinger turrets, or you will most likely be eaten alive, but this is easier said than done as these turrets are deployed relatively evenly across the ship's hull. The best tactic is to disable the aft-facing turrets from long range, then move in for the kill. However, getting to the right position to do so without wasting valuable time is very hard, and if you're playing the second-to-last mission of INFR1, disabling the multitude of Stingers on the sides of the ship may be necessary. Once the Stinger turrets have been disabled, there's little else you need to worry about except for the flak turrets, which can easily be avoided. The Nemesis is also basically invincible against capital ships, with no less than 16 incredibly dangerous beam cannons placed at very convenient locations throughout the hull.