Difference between revisions of "GTW Akheton SDG"
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The SDG, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. Howerver, the weapon's high energy requirements make it an undesirable choice for dogfighting. | The SDG, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. Howerver, the weapon's high energy requirements make it an undesirable choice for dogfighting. | ||
− | If you're a pilot who likes to disable the turrets of enemy warships whenever the oppourtunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, one should leave the SDG at home. | + | {{FS12_Weapons}} |
+ | ==Tech Room Data== | ||
+ | The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements. | ||
+ | |||
+ | ==Veteran Comments== | ||
+ | ''If you're a pilot who likes to disable the turrets of enemy warships whenever the oppourtunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, one should leave the SDG at home.'' | ||
+ | |||
+ | ==Performance== | ||
+ | ===Statistics=== | ||
+ | {| | ||
+ | |- | ||
+ | | style="width:200px" | '''Range''' | ||
+ | | style="width:200px" | 750 m | ||
+ | |- | ||
+ | | '''Rate of Fire''' | ||
+ | | 2.86 / s | ||
+ | |- | ||
+ | | '''Velocity''' | ||
+ | | 500 mps | ||
+ | |- | ||
+ | | '''Damage''' | ||
+ | | 30 | ||
+ | |- | ||
+ | | Against Hullplating | ||
+ | | None | ||
+ | |- | ||
+ | | Against Shields | ||
+ | | Average | ||
+ | |- | ||
+ | | Against Subsystems | ||
+ | | Excellent | ||
+ | |} | ||
+ | |||
+ | ===Notes=== |
Revision as of 14:47, 18 December 2005
The SDG, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. Howerver, the weapon's high energy requirements make it an undesirable choice for dogfighting.
Tech Room Data
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.
Veteran Comments
If you're a pilot who likes to disable the turrets of enemy warships whenever the oppourtunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, one should leave the SDG at home.
Performance
Statistics
Range | 750 m |
Rate of Fire | 2.86 / s |
Velocity | 500 mps |
Damage | 30 |
Against Hullplating | None |
Against Shields | Average |
Against Subsystems | Excellent |