Difference between revisions of "FreeSpace Alpha"
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==General== | ==General== | ||
− | + | Before the retail release of Descent: FreeSpace, a number of Alpha and Beta versions were shipped to various testers and magazine editors in order for them to get a preview of what's coming, plus it allowed them to advertise the coming game. There was a lot of gameplay content in the Alphas -- of which there was a total of two, I don't have a release date for ''Alpha I'' (ironic name, no?) -- stuff that didn't survive at all or was changed to the point of unrecognizability. Things such as unique ships (the shivan cruiser Caldera, and -- yes -- the Juggernath, which was ''not'' the GTC Orff as is usually believed, but a unique ship from the second Alpha mission, etc), a completely different HUD in the first Alpha (with shield integrity as exact percentage instead of GFX, etc), unique weaponry (some of which are still present in the screenies on Volition's site -- look for the Angelfire missile, for instance, check for stats below), a completely different pilot stat screen (with your current fleet affiliation on display and totally different pilot appearance graphics), different POF models and backgrounds (YES!! PLANETS!!), et cetera. | |
===Screenshots from FreeSpace Alpha=== | ===Screenshots from FreeSpace Alpha=== | ||
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{| border=1 cellpadding=4 style="border-collapse: collapse" | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
|- align="center" | |- align="center" | ||
− | | colspan= | + | | colspan=5 style="background:#351515;"| '''Alpha-Only primary weapons''' |
|- align="center" | |- align="center" | ||
− | | style="width: | + | | style="width:130px" |'''Name''' |
| style="width:80px" |'''Damage''' | | style="width:80px" |'''Damage''' | ||
| style="width:80px" |'''Velocity''' | | style="width:80px" |'''Velocity''' | ||
| style="width:80px" | '''Fire Wait''' | | style="width:80px" | '''Fire Wait''' | ||
+ | | style="width:330px" | '''Description''' | ||
+ | |- align="center" | ||
+ | | '''Light Laser''' | ||
+ | | 10 | ||
+ | | 300 | ||
+ | | .175 | ||
+ | | Much like Descent lasers. Less powerful than Heavies. | ||
+ | |- align="center" | ||
+ | | '''Disruptor''' | ||
+ | | 16 | ||
+ | | 275 | ||
+ | | .3 | ||
+ | | none | ||
|- align="center" | |- align="center" | ||
| '''Mass Driver''' | | '''Mass Driver''' | ||
Line 24: | Line 37: | ||
| 240 | | 240 | ||
| .15 | | .15 | ||
+ | | Fires shells, but uses energy, since it's a cannon. | ||
+ | |- align="center" | ||
+ | | '''Flail''' | ||
+ | | 5 | ||
+ | | 530 | ||
+ | | .15 | ||
+ | | Rapid-fire energy-based weapon. Shoots many smaller, rapid lasers. | ||
|- align="center" | |- align="center" | ||
| '''Neutron Flux''' | | '''Neutron Flux''' | ||
Line 29: | Line 49: | ||
| 300 | | 300 | ||
| 30 | | 30 | ||
+ | | Similar to Heavy Lasers, but more punch. | ||
|- align="center" | |- align="center" | ||
− | | ''' | + | | '''Shivan Light Laser''' |
− | | | + | | 8 |
− | | | + | | 300 |
− | | | + | | .15 |
− | | | + | | none |
− | |||
− | |||
− | |||
− | |||
|- align="center" | |- align="center" | ||
− | | ''' | + | | '''Shivan Heavy Laser''' |
− | | | + | | 12 |
− | | | + | | 275 |
− | | | + | | .3 |
+ | | Self-explanatory. Fires slightly slower. | ||
|} | |} | ||
Revision as of 07:47, 10 December 2007
(Copied from Selectah's talk page.)
Contents
General
Before the retail release of Descent: FreeSpace, a number of Alpha and Beta versions were shipped to various testers and magazine editors in order for them to get a preview of what's coming, plus it allowed them to advertise the coming game. There was a lot of gameplay content in the Alphas -- of which there was a total of two, I don't have a release date for Alpha I (ironic name, no?) -- stuff that didn't survive at all or was changed to the point of unrecognizability. Things such as unique ships (the shivan cruiser Caldera, and -- yes -- the Juggernath, which was not the GTC Orff as is usually believed, but a unique ship from the second Alpha mission, etc), a completely different HUD in the first Alpha (with shield integrity as exact percentage instead of GFX, etc), unique weaponry (some of which are still present in the screenies on Volition's site -- look for the Angelfire missile, for instance, check for stats below), a completely different pilot stat screen (with your current fleet affiliation on display and totally different pilot appearance graphics), different POF models and backgrounds (YES!! PLANETS!!), et cetera.
Screenshots from FreeSpace Alpha
FreeSpace Alpha-Only Weaponry
Alpha-Only primary weapons | ||||
Name | Damage | Velocity | Fire Wait | Description |
Light Laser | 10 | 300 | .175 | Much like Descent lasers. Less powerful than Heavies. |
Disruptor | 16 | 275 | .3 | none |
Mass Driver | 40 | 240 | .15 | Fires shells, but uses energy, since it's a cannon. |
Flail | 5 | 530 | .15 | Rapid-fire energy-based weapon. Shoots many smaller, rapid lasers. |
Neutron Flux | 30 | 300 | 30 | Similar to Heavy Lasers, but more punch. |
Shivan Light Laser | 8 | 300 | .15 | none |
Shivan Heavy Laser | 12 | 275 | .3 | Self-explanatory. Fires slightly slower. |
Alpha Missions
The Holy Grail™ for me, though, would be the unique missions of the Alphas. There were three missions in the Alpha versions, two of which are the ones' we know from the FreeSpace 1 Demo. The third Alpha-only mission -- the second in the Alpha "campaign" -- is the most interesting of the bunch. This is the fabled mission where you are ordered to escort the lone Juggernath, a Fenris class cruiser. The mission contains a lot of unique dialogue, dialogue which explains the sentiments regarding the newly founded Vasudan/Terran alliance and deepens the storyline, highlighting the still present animosity towards the Vasudans. A line from Alpha 3 in the mission might serve as example; "I just hope I don't accidentally fire on one of them in the heat of battle. Old habits die hard". Some other lines were later dropped in favour of the present ones, such as "Enemy at three o'clock high!", "Sir watch your tail" and "Enemy fighters just appeared on radar".
All of this is record, and well documented in a plethora of screenshots. Should I post the ones I have, you think? These mythical missions were finished, playable, completely voiced and are -- for better or for worse -- canon. Whatevenmore, they do exist. Somewhere. Probably in a drawer at Volition. Or at the OGR office. Or in a PC Gamer cupboard. Forgotten. Me wants them. By the way, what do you mean with "hosting them on HC"? What on Earth™ is HC? Selectah 03:15, 7 December 2007 (CST)