Difference between revisions of "Shivan Comm Node"
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− | Note that blasting the crystal will not automatically destroy a Comm Node. This happens in [[Into the Lion's Den]], but it is SEXP-triggered behavior. You need a when/subsystem-destroyed-delay/self-destruct event for this to work.}} | + | Note that blasting the crystal will not automatically destroy a Comm Node. This happens in [[Into the Lion's Den]], but it is SEXP-triggered behavior. You need a when/subsystem-destroyed-delay/self-destruct event for this to work. |
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+ | As stated three posts up.}} | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 02:24, 7 February 2008
The Shivan Comm Node is a Shivan device encountered in the Binary System beyond the second Knossos gate. They consist of a complex web of machinery encasing a crystalline sphere. Officially, the GTVA has no idea what the purpose of these devices are - they are labelled as "Unknown" in-game, and are revealed as Comm Nodes in the tables only.
Three of these devices were encountered and destroyed, each releasing a tremendous amount of energy as a shockwave. Their purpose remains officially unknown.
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File:Commnode320x240.jpg |
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The Shivan Comm Device |
Contents
Description:
FS2 Tech Room Description
All details concerning this object have been classified level Omega, accessible only by those immediately authorized by the GTVA Security Council.
Developer Notes
None
Performance:
Statistics
Type | Comm Device (?) |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | N/A |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 40 000 |
Shields | N/A |
Length | 748 m |
Armaments
None
Veteran Comments
DO NOT GET HIT BY THE ROTATING BLADES!
On the other hand, if you have the piloting skill, you can weave in and out of the blades and watch them flatten any AI ship stupid enough to follow you.
The fastest way to destroy these is to destroy the core crystal. More specifically, aim the conical parts of the crystal that are close to the points where it unites with the blades. Hitting these points will rapidly destroy the core, after which the whole thing blows up. Note that this only applies if the mission designer progammed the CommNode to self-destruct when the crystal is destroyed; this is not a hard-coded feature.
Also, the Crystal is a subsystem (S), so if target it at 4600m with a trebuchet and manage to get it in, kudos to you.
Note that blasting the crystal will not automatically destroy a Comm Node. This happens in Into the Lion's Den, but it is SEXP-triggered behavior. You need a when/subsystem-destroyed-delay/self-destruct event for this to work.