Difference between revisions of "GTM Trebuchet"

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Some pilots have reported a high degree of success using this weapon as a sort of light tactical torpedo.  While the missile doesn't have anywhere near the effective payload of a [[GTM Cyclops]],  it does have the advantages of being longer-ranged, compatible with many fighters and interceptors, and that anti-torpedo defense systems cannot target and destroy an incoming Trebuchet.  Pilots disable a target ship's anti-fighter beams and flak from a safe distance, then move in for the kill with heavier ordnance. GTVA Command is considering an analysis program to explore this tactic from both an offensive and defensive standpoint.
 
Some pilots have reported a high degree of success using this weapon as a sort of light tactical torpedo.  While the missile doesn't have anywhere near the effective payload of a [[GTM Cyclops]],  it does have the advantages of being longer-ranged, compatible with many fighters and interceptors, and that anti-torpedo defense systems cannot target and destroy an incoming Trebuchet.  Pilots disable a target ship's anti-fighter beams and flak from a safe distance, then move in for the kill with heavier ordnance. GTVA Command is considering an analysis program to explore this tactic from both an offensive and defensive standpoint.
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{{FS12_Weapons}}
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==Tech Room Data==
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The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.
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==Performance==
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===Statistics===
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{|
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|-
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| style="width:200px" | '''Range'''
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| style="width:200px" | 5040 m
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|-
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| '''Rate of Fire'''
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| 1 / 6 s
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|-
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| '''Velocity'''
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| 280 mps
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|-
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| '''Damage'''
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| 840
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|-
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| Against Hullplating
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| Average
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|-
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| Against Shields
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| Poor
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|-
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| Against Subsystems
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| Excellent
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|-
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| '''Shockwave Radius'''
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| 20 m / 40 m
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|-
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| '''Homing System'''
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| Aspect Seeking
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|-
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| Minimum Lock Time
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| 3.5 s
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|-
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| Turn Rate
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| 3.0 s
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|}
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===Notes===

Revision as of 09:45, 24 December 2005

This weapon is a specialized tool developed to assist guarding vessels in the interception of bombers at maximum range before they can deploy their torpedoes. With a range of 5km, this missile has the longest reach of any fighter-mounted system, and can inflict devestating damage even to heavily shielded bombers.

The primary disadvantages of this weapon are that it lacks agility, and that it's a bulky peice of equipment. While few bombers are nimble enough to even think about evading an incoming Trebuchet, the missile doesn't stand a very good chance of hitting any type of fighter. This wouldn't normally be a large problem for such a specialized system as this, but it is amplified because of each missile's size, making each fighter able to carry only a few rounds.

Some pilots have reported a high degree of success using this weapon as a sort of light tactical torpedo. While the missile doesn't have anywhere near the effective payload of a GTM Cyclops, it does have the advantages of being longer-ranged, compatible with many fighters and interceptors, and that anti-torpedo defense systems cannot target and destroy an incoming Trebuchet. Pilots disable a target ship's anti-fighter beams and flak from a safe distance, then move in for the kill with heavier ordnance. GTVA Command is considering an analysis program to explore this tactic from both an offensive and defensive standpoint.

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Tech Room Data

The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.

Performance

Statistics

Range 5040 m
Rate of Fire 1 / 6 s
Velocity 280 mps
Damage 840
Against Hullplating Average
Against Shields Poor
Against Subsystems Excellent
Shockwave Radius 20 m / 40 m
Homing System Aspect Seeking
Minimum Lock Time 3.5 s
Turn Rate 3.0 s

Notes